January 2022 Archives by thread
Starting: Sat Jan 1 03:39:33 PST 2022
Ending: Sun Jan 30 21:56:40 PST 2022
Messages: 123
- [Ohrrpgce] [ohrrpgce/ohrrpgce] screen is blank on macOS (Issue #1231)
Ralph Versteegen
- [Ohrrpgce] SVN: teeemcee/12679 Fix release-mac.sh compiling 64-bit builds with gfx_sdl (bug 1231), brok
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12680 Fix release-mac.sh compiling 64-bit builds with gfx_sdl (bug 1231), brok
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12634 Introducing EditorKit, a framework for creating data editors
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Usability: find a safer way to edit NPC text boxes (Issue #1232)
James Paige
- [Ohrrpgce] SVN: james/12681 Text box "Connected Boxes" editor now allows you to easily insert boxes
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12682 Fix text box connection editor tag prompt to allow selecting special tag
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12683 Cover up the cleanup text on Android before displaying "Loading..."
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12684 Add attacker animations "Run and Hide" and "Unhide" that work like "Jump
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12685 Fix "Jump" (and the other new hiding attacks) to properly prevent target
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12686 New attack bitset "Block actions as a counterattack in active mode"
subversion at HamsterRepublic.com
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Valid attack targets aren't updated live while player is picking targets (Issue #1233)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Delayed attacks use outdated targets (#380)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Bad positioning of cursors, attacks & damage on hidden combatants (Issue #1234)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Heroes which have jumped/in midair count as dead for targetting (#1120)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Heroes which are hidden (e.g. have jumped) count as dead for targetting (#1120)
Ralph Versteegen
- [Ohrrpgce] SVN: teeemcee/12687 thingbrowser: Ctrl/Shift-Enter edits instead of picking the selection
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12688 whatsnew: mention bug #1120 fixed, and improve the description
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12689 Rename "Unhide" attacker animation to "Run In" to avoid future confusion
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12690 Jump/Land and RunAndHide/RunIn animations no longer use anim_appear and
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12691 Small fix to a comment about "Jump"
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12692 New Battle debug-key Shift/Ctrl-F6 lets the player take control of all e
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12693 Player control of enemies battle debug mode is sticky, and applies to tr
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12694 New enemy bitset "Controlled by Player"
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12695 Rename BattleState.hero_turn to .player_turn because it can sometimes be
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12696 Rename hero_attack_targetting_done() to player_attack_targetting_done()
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12697 When under player control, Enemies show a menu for the correct AI state
subversion at HamsterRepublic.com
- [Ohrrpgce] svn-git Github bridge down?
Ralph Versteegen
- [Ohrrpgce] SVN: james/12698 Hide duplicate attacks from the player-controlled-enemy battle menu
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12699 New attack bitsets "Fill Target Ready Meter" and "Empty Target Ready Met
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12700 New attack option "Change Target Control"
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12701 Fix a few places where is_hero() and is_enemy() were not being used (but
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12702 Implement very simple (random) hero AI for when a hero should attack aut
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12703 Fix ESC to back up when picking actions in turn based combat when one or
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12704 Fix ESC to go back in turn based mode when enemies are under player cont
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12705 Add scripting commands "set/get hero auto battle"
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12706 Heroes have an option for whether they will default to "auto battle" whe
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12707 Attacks can change the "Turncoat attacker" and "Defector target" status
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12708 Implement Turncoat Attacker status, causes a hero or enemy to attack the
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12709 Implement "Defector Target" feature causing a hero or enemy to be target
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12710 Fix compiling with FB 1.09
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12711 scons: informative error messages if C or C++ compiler is missing
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12712 scons: fallback to python or py if python3 isn't present, or print an er
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12713 Replace #!/bin/env -> #!/usr/bin/env in a couple .py files
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12714 integer->bool cleanup in distribmenu.bas
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12715 find_windows_helper_app returned "_" on Windows if the program wasn't fo
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12716 Fix some (harmless) FB/C declaration inconsistencies
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12717 scons: fix lto=1 builds, and improvements to tiny=1 and lto=1
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12718 Fix stdc++compat.cpp warning about __cxa_throw_bad_array_new_length
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12719 Update portable linux builds avoid depending on glibc 2.33 (released 202
subversion at HamsterRepublic.com
- [Ohrrpgce] Linux 64 bit night build failing
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Attack costs deducted at a dubious time (#1122)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Attack costs megabug (#1098)
Ralph Versteegen
- [Ohrrpgce] SVN: teeemcee/12720 Minor cleanup/improvements/typos for recent battle features
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12721 Split out pick_enemy_attack_list to deduplicate its code (!)
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12722 .controlled_by_player was missing from saveenemydata
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12723 Fixes and a lot of simplification for get_valid_targ by splitting out is
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12724 Add valid_attack function
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12725 Fix bug in hero_ai() where valid_for_ai vector was not used properly
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12726 Note in whatsnew that not unhiding when transmogrifying is a bugfix
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12727 Fix targenemycount() to consider both .hidden and .defector_target statu
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12728 Comment out code for advancing time if there are no targettable enemies
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12729 Alone AI and advance-time-when-no-enemies now properly count foes and al
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12730 whatsnew: bug #1107 "Can escape unescapable enemies who are jumping" was
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12731 plotdict: finally document the args to "continue" & "break", after 15 ye
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12732 Rename "Untargetable by heroes/enemies" -> "...by hero/enemy team" and d
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12733 Document how enemy Alone status is affected by Turncoat/etc
subversion at HamsterRepublic.com
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Can escape unescapable enemies who are jumping (#1107)
Ralph Versteegen
Last message date:
Sun Jan 30 21:56:40 PST 2022
Archived on: Sun Jan 30 21:56:55 PST 2022
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