[Ohrrpgce] [ohrrpgce/ohrrpgce] Bad positioning of cursors, attacks & damage on hidden combatants (Issue #1234)

Ralph Versteegen notifications at github.com
Sat Jan 15 20:07:44 PST 2022


(Although normally you can't target hidden heroes/enemies it is frequently possible:
- The target picker uses out of date info, letting you pick invalid targets (bug #1233)
- If a target becomes hidden after you pick it, the attack goes ahead (bug #380)
- A hero can target themselves with a Self attack even if they're hidden)

If you have a battle cursor on a hidden target it appears where they would normally stand, even if they used Jump or Run and Hide so should be off the screen. I don't know where the cursor should appear instead.

Likewise, if a hidden target is hit with an attack it appears where they would normally stand.

The Jump and Run and Hide attacker animations are played before the attack happens. (This isn't a bug, but it would be a nice to have a before/after setting). If you use these on self-targetted attacks, then the attack displays where the attacker was standing, and the damage digits are displayed in strange places:
-for Jump: forward of the attack, by the amount the attacker moved forward during the jump
-for Run and Hide, for enemies: at the left edge of the screen
-for Run and Hide, for heroes: not visible (probably off right side)




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