<p></p>
<p dir="auto">(Although normally you can't target hidden heroes/enemies it is frequently possible:</p>
<ul dir="auto">
<li>The target picker uses out of date info, letting you pick invalid targets (bug <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1104939706" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/1233" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/1233/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/1233">#1233</a>)</li>
<li>If a target becomes hidden after you pick it, the attack goes ahead (bug <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="581241246" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/380" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/380/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/380">#380</a>)</li>
<li>A hero can target themselves with a Self attack even if they're hidden)</li>
</ul>
<p dir="auto">If you have a battle cursor on a hidden target it appears where they would normally stand, even if they used Jump or Run and Hide so should be off the screen. I don't know where the cursor should appear instead.</p>
<p dir="auto">Likewise, if a hidden target is hit with an attack it appears where they would normally stand.</p>
<p dir="auto">The Jump and Run and Hide attacker animations are played before the attack happens. (This isn't a bug, but it would be a nice to have a before/after setting). If you use these on self-targetted attacks, then the attack displays where the attacker was standing, and the damage digits are displayed in strange places:<br>
-for Jump: forward of the attack, by the amount the attacker moved forward during the jump<br>
-for Run and Hide, for enemies: at the left edge of the screen<br>
-for Run and Hide, for heroes: not visible (probably off right side)</p>

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