[Ohrrpgce] SVN: james/12708 Implement Turncoat Attacker status, causes a hero or enemy to attack the

James Paige Bob at hamsterrepublic.com
Fri Jan 28 10:49:47 PST 2022


On Fri., Jan. 28, 2022, 9:47 a.m. Ralph Versteegen, <teeemcee at gmail.com>
wrote:

>
>
> On Fri, 28 Jan 2022 at 17:01, James Paige <Bob at hamsterrepublic.com> wrote:
>
>>
>>
>> On Thu, Jan 27, 2022 at 8:22 PM Ralph Versteegen <teeemcee at gmail.com>
>> wrote:
>>
>>> One edgecase I notice is that the "Untargettable by
>>> enemies/Untargettable by heroes & win even if alive" enemy bits now mean
>>> "Untargettable by player (hero team)/enemy team".  Because of the "win even
>>> if alive" bit the way it is now is more correct, but I think I'll rename
>>> them to make it more obvious.
>>>
>>
>> Yes, those renames sound good to me.
>>
>>
>>>
>>> Also, are you planning to soon add enemy and hero bits to start off as
>>> Turncoat and Defector? If the bits are there, then the fact that etting
>>> "Controlled by player" on an enemy doesn't do it automatically becomes
>>> clear.
>>>
>>
>> Yes, my todo list has items for both of those. I'll put them right next
>> to "Controlled by player" in the enemy editor, so it would be clear that
>> they are potentially logically related.
>>
>> I was also thinking of a state that just causes an enemy (or hero) to
>> turn around and face the other way. At first I was thinking of tying it to
>> turncoat and or defector, but I realized that there would be plenty of
>> situations where it would be unwanted, so I think it is better as a
>> separate state, with the option to turn it on and off via attacks just like
>> control/turncoat/defector
>>
>> I might even go as far as having it also affect which side of the target
>> the attacker goes to for "Dash In" animations. Do you have any thoughts on
>> that?
>>
>
> A separate setting to turn around to face the opposite team is a nice
> idea.
>
> I don't think it should affect which side the attacker goes to, because I
> think instead attackers should go to the nearest side of their target,
> whether an ally or foe, and not what they do now which assumes enemies face
> right and heroes face left. (Attacking their backs could be a separate
> setting.)
> Then of course there's the problem of formations where heroes or enemies
> that are drawn to face up or down; I think we didn't reach many conclusions
> when we discussed it last time. But I don't think we have to solve that
> before adding a setting to make targets turn around.
>
>

Good idea about dashing to the nearest side, and I like the idea of an
attack bit to dash to the far side, for backstab attacks.

I agree that solving the top/bottem orientation of battles is an issue we
can solve later


>>
>>>
>>> On Mon, 24 Jan 2022 at 16:01, <subversion at hamsterrepublic.com> wrote:
>>>
>>>> james
>>>> 2022-01-23 19:01:38 -0800 (Sun, 23 Jan 2022)
>>>> 103
>>>> Implement Turncoat Attacker status, causes a hero or enemy to attack
>>>> their own team and heal their foes
>>>> ---
>>>> U   wip/bmod.rbas
>>>> U   wip/bmodsubs.bas
>>>> U   wip/whatsnew.txt
>>>>
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