February 2022 Archives by subject
Starting: Tue Feb 1 22:16:47 PST 2022
Ending: Sun Feb 27 18:19:10 PST 2022
Messages: 132
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Arrow key usage of cursor causes drag/jerking (#571)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Arrow key usage of cursor causes drag/jerking (#571)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] improvements to variable-resolution sprites support, such as fixing portrait boxes (currently always 50x50) (#18)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Issue involving the "cannot target enemy in slot #" bitsets and the target setting "all" (#327)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Issue involving the "cannot target enemy in slot #" bitsets and the target setting "all" (#327)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Proper in battle allies (#324)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Proper in battle allies (#324)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Sound effects get caught looping when going from one map to another (#912)
Ralph Versteegen
- [Ohrrpgce] [ohrrpgce/ohrrpgce] Sound effects get caught looping when going from one map to another (#912)
Ralph Versteegen
- [Ohrrpgce] broken android builds
James Paige
- [Ohrrpgce] SVN: james/12740 Enemies can start in Turncoat and Defector status
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12755 Pressing the cancel button to yield a player controlled enemy turn needs
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12756 Make "Defector Target" status on enemies also imply that you can win the
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12757 Add has_valid_targs() bool wrapper around get_valid_targs()
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12758 Add BattleSprite.index which holds the index within bslot()
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12759 add does_battle_menu_have_targets() function
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
James Paige
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
Ralph Versteegen
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
Ralph Versteegen
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
James Paige
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
James Paige
- [Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali
Ralph Versteegen
- [Ohrrpgce] SVN: james/12761 "Skip Turn" menu item in battle can be renamed in global text strings
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12763 "Skip Turn" is now available to be added to hero battle menus
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12764 Preview the battle menu in the hero editor at game resolution in the bot
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12765 De-duplicate the code that creates the default battle menu
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12766 You can use a custom menu as a template for the Battle Menu
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12766 You can use a custom menu as a template for the Battle Menu
Ralph Versteegen
- [Ohrrpgce] SVN: james/12766 You can use a custom menu as a template for the Battle Menu
James Paige
- [Ohrrpgce] SVN: james/12766 You can use a custom menu as a template for the Battle Menu
Ralph Versteegen
- [Ohrrpgce] SVN: james/12766 You can use a custom menu as a template for the Battle Menu
James Paige
- [Ohrrpgce] SVN: james/12767 Split out random_attack_from_spell_menu() from init_spell_menu()
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12772 Fix random spell lists to check atkallowed()
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12772 Fix random spell lists to check atkallowed()
James Paige
- [Ohrrpgce] SVN: james/12772 Fix random spell lists to check atkallowed()
James Paige
- [Ohrrpgce] SVN: james/12772 Fix random spell lists to check atkallowed()
Ralph Versteegen
- [Ohrrpgce] SVN: james/12781 Add backcompat bit to enable/disable cost checking for random spell list
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12782 Hero auto-battle now supports using spells
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12783 Hero auto-battle now properly consumes LMP from LMP based spell menus
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12784 Add attack bitset "Exclude from hero auto-battle"
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12785 Fix hero_ai lockup, was using wrong arguments for v_delete_slice()
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12802 Hero battle menu items can be optionally excluded from auto-battle mode
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12811 Attacks can now cause a target's sprite to flip backwards (or unflip)
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12812 Fix incorrect assumption in is_foe_of() that prevented turncoats from at
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12822 Add "get/set turn based battle mode" and "get/set active time battle mod
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12823 Start converting battle UI to slices (only visible with bat.test_future=
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12823 Start converting battle UI to slices (only visible with bat.test_future=
James Paige
- [Ohrrpgce] SVN: james/12824 Add helper function RecursivelyUpdateColor
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12825 Update slice based ready meter
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12826 Slice based HP meter now updates
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12827 Slice based battle UI now fills in hero names and HP values.
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12828 Slice based ui now updates selected hero text color
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12829 Slice based battle UI disappears when the battle is won
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12830 Slice based battle ui now supports the MP meter
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12830 Slice based battle ui now supports the MP meter
James Paige
- [Ohrrpgce] SVN: james/12831 Slice based battle UI now has a status indicator area
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12832 Add a little logging when certain battle ui slice lookup codes are not f
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12833 Slice based battle UI is now enabled by default.
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: james/12833 Slice based battle UI is now enabled by default.
James Paige
- [Ohrrpgce] SVN: james/12833 Slice based battle UI is now enabled by default.
Ralph Versteegen
- [Ohrrpgce] SVN: james/12833 Slice based battle UI is now enabled by default.
James Paige
- [Ohrrpgce] SVN: james/12834 Add caption box to the slice-based battle UI
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12734 slice_bad_op helper for displaying errors from slice script commands
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12735 slice_bad_op allows jumping to the slice in the slice editor
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12736 Help page and improvements to script error display menu
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12737 autotest: some text slice testcases, also code comments
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12738 Benchmark fixes, and complete the translation into Squirrel
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12739 Replace serrBug with showbug calls
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12741 plotdict: mention "teleport to map" is in tiles
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12742 popup_choice, a multichoice variant for popup menus where you clicked
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12743 Use popup_choice in EditorKit.edit_str_enum, thingbrowser Pick/Edit prom
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12744 Add MenuDef.clamp_to_screen, for popup_choice
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12745 Finally implement menu "Max rows to display: Default" instead of using 1
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12746 Fix init_menu_state overloads setting .position_known (renamed from .was
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12747 Rename position_menu & calc_menustate_size to calc_menu_rect, and recalc
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12748 Replace calc_menu_rect x, y args with a single RelPosXY
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12749 Split gameres_page, draw_textured_background out of textbox_draw_with_ba
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12750 Menu editor now shows how the menu is positioned at the in-game resoluti
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12751 Don't limit width of a MenuDef menu to the screen width
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12752 Change draw_textured_background to a simpler, sparse, fuzzy pattern
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12753 Add "Clamp to screen bounds" as editable menu bit
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12754 Make Clamp to screen bounds keep 1 px distance from the screen edge
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12762 mapedit: setting to only label NPCs near the cursor in NPC mode
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12768 Draw transparent backgrounds (wrapprintbg) behind various menus and mess
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12769 Rename MenuOptions.highlight -> .highlight_selection (matches MenuDef)
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12770 standardmenu now draws a scrollbar by default
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12771 Textbox editor now previews using in-game slices, so it shows the choice
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12773 Move menu() into TextboxEditState
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12774 Music and Sfx thingbrowsers now stop playing when you exit or move the c
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12775 EditorKit: edit_as_sfx; tweaking song/sfx preview
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12776 EditorKit: fix edit_zint, and write_value corrupting value if offset_int
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12777 EditorKit: partial support for alt to change record
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12778 EditorKit: add default_effective_value
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12779 EditorKit: record switching with Alt, load() and save() hooks
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12780 Rewrite textbox appearance and choicebox editors using EditorKit
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12780 Rewrite textbox appearance and choicebox editors using EditorKit
James Paige
- [Ohrrpgce] SVN: teeemcee/12780 Rewrite textbox appearance and choicebox editors using EditorKit
Ralph Versteegen
- [Ohrrpgce] SVN: teeemcee/12786 rasterizer: heaps of code deduplication and cleanup
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12787 "Transformed Quads" test menu cleanup and improvements
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12788 rasterizer: more code cleanup, and style changes to better match surface
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12789 rasterizer: increment a dest pointer instead of more duplication; update
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12790 Try to avoid the pain of the render API's RGBPalette with masterpal_to_g
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12791 Transformed Quads menu now uses an unrolled Palette16 instead of the wor
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12792 Add Float2 UDT (with XYF(x, y) macro), and replace Position and TexCoord
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12793 Add frame_draw_transformed, rotozoom_transform, and affine transformatio
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12793 Add frame_draw_transformed, rotozoom_transform, and affine transformatio
Ralph Versteegen
- [Ohrrpgce] SVN: teeemcee/12793 Add frame_draw_transformed, rotozoom_transform, and affine transformatio
Ralph Versteegen
- [Ohrrpgce] SVN: teeemcee/12794 Rotozoom benchmarks test menu now tries out frame_draw_transformed
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12795 rasterizer: remove overloads for bUseColorKey0
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12796 rasterizer/surface API: pass color_key0 and argbModifier in DrawOptions,
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12797 Use booleans instead of bools in DrawOptions
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12798 rasterizer: fix overdraw of quad tris when vertices had integral y value
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12799 rasterizer: support DrawOptions including .blend_mode and .opacity, and
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12800 Transformed Quad menu: blending options
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12801 scons: Compile rasterizer by default
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12803 rasterizer: rewrite iteration across rows; fixes the glitches and far fa
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12804 rasterizer: fix another cause of overdraw, when the bottom of a tri edge
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12805 rasterizer: fix rounding errors which caused artifacts for almost-horizo
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12806 Add Float2 operator overloads (and also fix clang warnings in C++ float2
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12807 frame_draw_transformed: shift vertices slightly to avoid artifacts
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12808 rasterizer: raster pixels according to their the center in the Y axis to
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12809 rasterizer: support for 8-bit destination Surfaces, with optional dither
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12810 rasterizer: fix clip region one pixel too wide & high
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12814 rasterizer: optimise Tex2DSampler/FPInt, which was killing GCC's optimis
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12815 rasterizer: add fast path for non-blended 8-bit -> 8-bit drawing, 3x fas
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12816 rasterizer: marking pointers 'restrict' gives modest speed increase in s
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12817 Add rectangle_transformed; frame_draw_transformed accepts vertex colours
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12818 Quad Transforms menu options for vertex colors, transformed rects, argbM
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12819 rasterizer: fix drawTriangleColor/TextureColor. Color gradients were bro
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12820 rasterizer: optimisation using FPInt for incrementing texture coords, 64
subversion at HamsterRepublic.com
- [Ohrrpgce] SVN: teeemcee/12821 Fix script interpreter incorrect use of showbug when 'continue' was outs
subversion at HamsterRepublic.com
Last message date:
Sun Feb 27 18:19:10 PST 2022
Archived on: Sun Feb 27 18:19:14 PST 2022
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