[Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali

James Paige Bob at hamsterrepublic.com
Sun Feb 6 05:11:10 PST 2022


Yes. I am going to add "Skip Turn" as an option in the battle menu editor.

Although not a high priority, I also do want to auto-add it to hero menus
too when you would otherwise get stuck-- the cost checking might be a
challenge yes. We shall see!

On Sat., Feb. 5, 2022, 7:27 p.m. Ralph Versteegen, <teeemcee at gmail.com>
wrote:

> That's nice to have; I suppose it should be an option in the hero battle
> menu editor although we could have a pref bit to automatically append that
> option when there are no possible actions (which would only be when it
> hasn't been manually added). The question is whether it should be on by
> default. Probably yes?
>
> One problem is that due to all the bugs in attack cost checking code it
> might not be simple to figure out whether an attack or item can actually be
> used.
>
> On Sun, 6 Feb 2022 at 09:47, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Right now this is only for player controlled enemies, but we might want
>> to enable this for heroes too, particularly in turn-based mode where the
>> risk of getting stuck is most significant. Before that happens, we would
>> probably need to figure out how to make does_battle_menu_have_targets()
>> support spell lists and the item menu
>>
>> On Sat, Feb 5, 2022 at 3:40 PM <subversion at hamsterrepublic.com> wrote:
>>
>>> james
>>> 2022-02-05 12:40:39 -0800 (Sat, 05 Feb 2022)
>>> 294
>>> Add a "Skip Turn" menu item if an enemy under player control has no
>>> valid targets
>>> thus preventing them from getting the battle stuck (especially in
>>> turn-based mode)
>>> (This is a common occurrence when an enemy has both "Controlled" and
>>> "Turncoat" but not "Defector" or "Win battle even if alive")
>>> ---
>>> U   wip/battle_udts.bi
>>> U   wip/bmod.rbas
>>>
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