[Ohrrpgce] SVN: james/12760 Add a "Skip Turn" menu item if an enemy under player control has no vali

James Paige Bob at hamsterrepublic.com
Sun Feb 6 05:11:37 PST 2022


That sounds like a good solution to me!

On Sat., Feb. 5, 2022, 7:41 p.m. Ralph Versteegen, <teeemcee at gmail.com>
wrote:

> Related: one or two people asked me to separate "Untargetable by hero
> team" and "Win battle even if left alive" because they wanted enemies you
> couldn't attack directly. My idea for doing so is to add an entirely new
> on-disk bit "Untargetable by hero team" and in loadattackdata turn on
> "Untargetable by heroes" and "Win battle even if left alive" if
> "Untargetable by hero team & win if left alive" is on, avoiding a fixbit.
> The UDT would not contain the latter bit.
>
> This means that it would be an option to change the Untargetable bits back
> to meaning Heroes/Enemies rather than Hero team/Enemy team, if that's
> preferable.
>
> But I think Defector should still always act like "Win if left alive"
> because it's set at battle-time, not just in the editor.
>
>
> On Sun, 6 Feb 2022 at 13:27, Ralph Versteegen <teeemcee at gmail.com> wrote:
>
>> That's nice to have; I suppose it should be an option in the hero battle
>> menu editor although we could have a pref bit to automatically append that
>> option when there are no possible actions (which would only be when it
>> hasn't been manually added). The question is whether it should be on by
>> default. Probably yes?
>>
>> One problem is that due to all the bugs in attack cost checking code it
>> might not be simple to figure out whether an attack or item can actually be
>> used.
>>
>> On Sun, 6 Feb 2022 at 09:47, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Right now this is only for player controlled enemies, but we might want
>>> to enable this for heroes too, particularly in turn-based mode where the
>>> risk of getting stuck is most significant. Before that happens, we would
>>> probably need to figure out how to make does_battle_menu_have_targets()
>>> support spell lists and the item menu
>>>
>>> On Sat, Feb 5, 2022 at 3:40 PM <subversion at hamsterrepublic.com> wrote:
>>>
>>>> james
>>>> 2022-02-05 12:40:39 -0800 (Sat, 05 Feb 2022)
>>>> 294
>>>> Add a "Skip Turn" menu item if an enemy under player control has no
>>>> valid targets
>>>> thus preventing them from getting the battle stuck (especially in
>>>> turn-based mode)
>>>> (This is a common occurrence when an enemy has both "Controlled" and
>>>> "Turncoat" but not "Defector" or "Win battle even if alive")
>>>> ---
>>>> U   wip/battle_udts.bi
>>>> U   wip/bmod.rbas
>>>>
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