[Ohrrpgce] H codename?

James Paige Bob at hamsterrepublic.com
Wed Jul 1 19:06:01 PDT 2020


Oh, dang, that is a lot of trouble. I do remember accented filenames
corrupting one of my svn working copies once.

As much as I would like to give Fenrir first choice on this thanks to all
his hard work on Vikings,  maybe Hurdy-gurdy is the way to go.


On Wed, Jul 1, 2020, 10:00 PM Ralph Versteegen <teeemcee at gmail.com> wrote:

> OK, so it may be an option, but shall we go with Hróðvitnir or the popular
> Hurdy-gurdy?
>
> I think the pronunciation is somewhere between throw-the-vit-nish and
> throw-the-vich-nish (soft 'ch' like in 'loch') and 'throw-the' naturally
> run together into one syllable.
> https://forvo.com/word/hr%C3%B3%C3%B0vitnir/#is
> Compare https://forvo.com/word/mj%C3%B6%C3%B0vitnir/#is
>
> Oh boy, more trouble. I did figure out the other version proble, (turns
> out FB has a builtin codepage 437 (English IBM PC) font). But I had to
> upgrade to innosetup 5.6 unicode version (5.6 is the last version that runs
> on Win 2000 and XP; 5.5.x required for older OS, but I wouldn't care about
> installers for those anymore), otherwise the installer wouldn't even run
> due to the non-ascii .exe filename.
> And README-custom.exe needs to be encoded in utf-8 WITH a BOM (which is
> non-standard) or the setup would show the readme wrong. And it doesn't show
> the version correctly in the title bar of the program if the system
> codepage isn't Latin-1. But that's a minor problem.
> Still other untested stuff that might break include the svn branch name
> (maybe a problem in distrib-win.bat which checks it out? But
> distrib-win.bat works fine otherwise), and debian package version.
>
> On Wed, 1 Jul 2020 at 23:28, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Okay, if Hróðvitnir won't break things in a technical level, I am happy
>> to go with it. I like the idea of showing off the separation of editor font
>> and game font
>>
>> On Wed, Jul 1, 2020, 1:21 AM Ralph Versteegen <teeemcee at gmail.com> wrote:
>>
>>>
>>>
>>> On Wed, 1 Jul 2020 at 03:56, James Paige <Bob at hamsterrepublic.com>
>>> wrote:
>>>
>>>> Hello, Simon!
>>>>
>>>> I looked up audio of someone From Iceland saying HródDvitnir and it
>>>> sounded to me like "hroodvishnish"
>>>>
>>>> How would we handle the accents? Would it render as
>>>> Hr[Armor][Potion]vitnir if someone edits their game's font? What would be
>>>> printed on the console if running with --version ?
>>>>
>>>
>>> I'm going to separate the editor and game fonts (in fact that's the next
>>> thing I'm working on, maybe even before markup), so people editing their
>>> font won't be a problem.
>>>
>>> I tried it out now and found that I had to update the build system, and
>>> also the --version printing so itthe OS encoding instead of Latin-1. Tested
>>> it on Linux with utf8, latin1 and gb18030. Still figuring out how to encode
>>> correctly on Windows.
>>> Printing the version in g/c_debug,txt works too: everything in that file
>>> is Latin-1 encoded. Storing the version in general.reld isn't a problem
>>> either.
>>>
>>>
>>>>
>>>> ---
>>>> James
>>>>
>>>>
>>>> On Tue, Jun 30, 2020, 9:44 AM Simon Bradley <neworiginal at gmail.com>
>>>> wrote:
>>>>
>>>>> I never actually left the mailing list, for some reason. It was
>>>>> interesting to keep an eye on developments even though I am way out of
>>>>> touch. I haven't had a decent PC at home for over a decade, but I do now
>>>>> have one again, so maybe I should think about a return.
>>>>>
>>>>
>>> So many old users are constantly revisiting the engine, it figures that
>>> at some point devs would visit too :)
>>> You'd find things haven't changed that much, except the code quality has
>>> improved a lot over the years.
>>>
>>> Input on discussions is also welcome. I've been meaning to send an email
>>> to the list discussing embedding a new script intepreter (I'm evaluating
>>> squirrel, micropython and lua) and using that instead of FB for a lot of
>>> things, especially editors. I constantly hear people say they want to
>>> contribute but don't want to learn/install FB.
>>>
>>>
>>>>> I don't mind Hurdygurdy, although it will always remind me of the
>>>>> Butthole Surfers cover of the Donovan song Hurdy Gurdy Man. I quite like
>>>>> the sound of Hullabaloo.
>>>>>
>>>>> On Tue, 30 Jun 2020 at 14:00, Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Wow, hi Simon! Very surprised. Hope you're doing cool things and well.
>>>>>>
>>>>>> The suggestions were, for reference
>>>>>> https://www.slimesalad.com/forum/viewtopic.php?p=137186#137186
>>>>>>
>>>>>> On Wed, 1 Jul 2020 at 00:34, Simon Bradley <neworiginal at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> I vote for Hatstand.
>>>>>>>
>>>>>>>
>>>>>>> On Tue, 30 Jun 2020 at 13:30, Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Well, must Hróðvitnir be excluded? As a bit of a prank :) I'm more
>>>>>>>> concerned that I can't pronounce it :)
>>>>>>>> (Aside, I hear Fenrir has finished Vikings and is just working
>>>>>>>> through changes based on playtester feedback.)
>>>>>>>>
>>>>>>>> I... hadn't actually properly looked into what kind of instrument
>>>>>>>> hurdy gurdys are. They're awesome! Would the spelling "hurdy-gurdy" be
>>>>>>>> acceptable?
>>>>>>>>
>>>>>>>> On Tue, 30 Jun 2020 at 22:40, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I kept forgetting we need to pick the H codename
>>>>>>>>>
>>>>>>>>> My favorites:
>>>>>>>>> Hurdygurdy
>>>>>>>>> Harengiform
>>>>>>>>> Humgruffin
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I also do like Fenrir's "Hróðvitnir" but I do feel like the
>>>>>>>>> accents are a dealbreaker.
>>>>>>>>>
>>>>>>>>> I think "hurdygurdy" was the name with the most seconds on the
>>>>>>>>> forum.
>>>>>>>>>
>>>>>>>>> ---
>>>>>>>>> James Paige
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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