[Ohrrpgce] Gorgonzola time?

Ralph Versteegen teeemcee at gmail.com
Mon Apr 20 03:50:53 PDT 2020


Yes, I agree. Since the errors are all hidden if you're playing a game
(although I don't think there are any released ones that use those
scripts), it doesn't really matter. We wouldn't normally add backcompat to
hide debug-only script errors.

On Mon, 20 Apr 2020 at 22:18, James Paige <Bob at hamsterrepublic.com> wrote:

> Ah, okay, that makes sense. I thought it was something that was happening
> in all games on Mac.
>
> What you describe doesn't sound like a problem, and we probably don't
> really need a backcompat bit.
>
> On Sun, Apr 19, 2020, 11:18 PM Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> He didn't get back, but I just tried and can reproduce the problem myself
>> (I failed to test from Custom before, so error messages were hidden). The
>> problem is that a script in pixel-walker v2.2 does this (simplified):
>>     for(hero, 0, 3) do(
>>         setSliceWidth(getHeroSlice(hero), ...)
>>         ...
>>     )
>> kylekrack was using fufluns.
>> pixel-walker v2.0 shows the same errors, but v1 from 2017 doesn't.
>>
>> So, that's unfortunate. I think it would be difficult, messy, and
>> bug-prone to support the old behaviour as backcompat as well as the new one.
>> However, pixel-walker v2.2 doesn't actually support caterpillar parties
>> anyway (the gif demonstrating caterpillar parties that kylekrack posted is
>> unreleased work). The whole reason I made this change was to make it easier
>> for pixel-walker to properly support them.
>> I tested adding heroes to the party, with caterpillar party enabled, in
>> pixelwalker v2.2 in nightlies and fufluns, and once you skip over the
>> errors, they actually behave identically: the additional heroes appear on
>> the map in the wrong location, like pushable NPCs that don't talk.
>> So I think the problem here is just that a script error is shown, not
>> that we need to actually support the old hero slice behaviour (unless
>> there's some other game which depends on them, which I think unlikely).
>> Maybe we should add a backcompat bit which creates some dummy hero slices
>> (which are never used) and returns them from getheroslice for nonexistant
>> heroes.
>> But pixel-walker v2.0 was only released in February so the backcompat bit
>> might just be a waste of time: alternatively we could do nothing.
>>
>> On Mon, 20 Apr 2020 at 01:58, James Paige <Bob at hamsterrepublic.com>
>> wrote:
>>
>>> Did you ever find anything more about that invalid slice handle error on
>>> Mac?
>>>
>>> On Sun, Apr 19, 2020, 9:31 AM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> I'm still working through a handful of bugs; although probably only one
>>>> (can't distrib for linux from recent Win10) is a blocker I think they're
>>>> worth holding up the release another day or two for.
>>>>
>>>> On Fri, 10 Apr 2020 at 05:37, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> I'll declare an RC on the forums if I have the tonight (it's grocery
>>>>> shopping night, so I'll have to Don my home-sewn mask and brave the crowds
>>>>> of people all keeping 2 meters apart)
>>>>>
>>>>> If you want to squeeze in a few scripting commands on the weekend that
>>>>> is okay. Seems low risk to me.
>>>>>
>>>>> ---
>>>>> James
>>>>>
>>>>>
>>>>> On Thu, Apr 9, 2020, 12:47 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> ~3 days later~
>>>>>>
>>>>>> Well, I got too ambitious afterall, but that's all my gorgonzola
>>>>>> features done. ...Except I need to add a few script commands for blending.
>>>>>> Hmm, and there are still a few bugs to fix. ("It's not a lot of stuff and
>>>>>> won't take long.") When do you now want to release?
>>>>>>
>>>>>> On Tue, 7 Apr 2020 at 14:03, James Paige <Bob at hamsterrepublic.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Sounds good to me :)
>>>>>>>
>>>>>>> On Mon, Apr 6, 2020, 9:44 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I know it's stretched out beyond the weekend, but I'm aiming to
>>>>>>>> finish off the rest of my gorgonzola features today (aside from some
>>>>>>>> bugfixes that I'll do post-RC).
>>>>>>>>
>>>>>>>> On Tue, 7 Apr 2020 at 09:46, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Hello, TMC!
>>>>>>>>>
>>>>>>>>> After this weekend's batch of commits do you feel ready for a
>>>>>>>>> gorgonzola RC?
>>>>>>>>>
>>>>>>>>> I don't mind waiting if you still have some stuffs you want to
>>>>>>>>> merge, but if not, let's do it now
>>>>>>>>>
>>>>>>>>> On Mon, Mar 30, 2020, 8:23 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> I'm going to have to try not to get too ambitious!
>>>>>>>>>>
>>>>>>>>>> On Mon, 30 Mar 2020 at 14:25, James Paige <
>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Okay, in that case let's plan for RC on the 4th and target
>>>>>>>>>>> release on April 11th
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Mar 29, 2020, 9:21 PM Ralph Versteegen <
>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> That release date snuck up on me, I only noticed it was so
>>>>>>>>>>>> early in April a few days ago.
>>>>>>>>>>>> I've been simultaneously working on finishing off sprite
>>>>>>>>>>>> transparency, fixing the numpad, battle system fixes, and physpeak, and all
>>>>>>>>>>>> the switching back and forth has delayed everything. I also have a few
>>>>>>>>>>>> other nearly done branches I'd like to merge, eg this one just needs
>>>>>>>>>>>> testing and whatsnew+plotdict updates:
>>>>>>>>>>>> https://bitbucket.org/rbv/ohrrpgce/branch/map_edge_wrap_or_crop
>>>>>>>>>>>> All in all, it's not a lot of stuff and won't take long. But
>>>>>>>>>>>> I'd like to delay RCs by at least a couple days so I can finish off some of
>>>>>>>>>>>> these.
>>>>>>>>>>>>
>>>>>>>>>>>> I looked over my todo list and don't see anything important
>>>>>>>>>>>> except for fixing the shop UI when the price box is more than one line (I
>>>>>>>>>>>> have a branch for that). I hope to get some more bugfixes done, though. I
>>>>>>>>>>>> haven't addressed any of the crashrpt-submitted ones since last year (I was
>>>>>>>>>>>> going to work on a way of keeping track of crashrpt reports after finishing
>>>>>>>>>>>> the bugtracker migration)
>>>>>>>>>>>>
>>>>>>>>>>>> Since there are 52 weeks in a year, I wonder whether 12 weeks
>>>>>>>>>>>> for a release plus a week for RCs would divide more evenly? :P
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, 30 Mar 2020 at 09:39, James Paige <
>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> So, TMC! How are you feeling about the imminent release of
>>>>>>>>>>>>> Gorgonzola?
>>>>>>>>>>>>>
>>>>>>>>>>>>> We had targeted Saturday April 4. We could ask people to test
>>>>>>>>>>>>> the current nightly builds as release candidates, and I think I can
>>>>>>>>>>>>> actually build the release on Saturday.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Will that plan still work okay with you?
>>>>>>>>>>>>>
>>>>>>>>>>>>> ---
>>>>>>>>>>>>> James Paige
>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>> ohrrpgce at lists.motherhamster.org
>>>>>>>>>>>>>
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>>>>>>>>>>>>>
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