[Ohrrpgce] Gorgonzola time?

James Paige Bob at hamsterrepublic.com
Mon Apr 20 03:17:53 PDT 2020


Ah, okay, that makes sense. I thought it was something that was happening
in all games on Mac.

What you describe doesn't sound like a problem, and we probably don't
really need a backcompat bit.

On Sun, Apr 19, 2020, 11:18 PM Ralph Versteegen <teeemcee at gmail.com> wrote:

> He didn't get back, but I just tried and can reproduce the problem myself
> (I failed to test from Custom before, so error messages were hidden). The
> problem is that a script in pixel-walker v2.2 does this (simplified):
>     for(hero, 0, 3) do(
>         setSliceWidth(getHeroSlice(hero), ...)
>         ...
>     )
> kylekrack was using fufluns.
> pixel-walker v2.0 shows the same errors, but v1 from 2017 doesn't.
>
> So, that's unfortunate. I think it would be difficult, messy, and
> bug-prone to support the old behaviour as backcompat as well as the new one.
> However, pixel-walker v2.2 doesn't actually support caterpillar parties
> anyway (the gif demonstrating caterpillar parties that kylekrack posted is
> unreleased work). The whole reason I made this change was to make it easier
> for pixel-walker to properly support them.
> I tested adding heroes to the party, with caterpillar party enabled, in
> pixelwalker v2.2 in nightlies and fufluns, and once you skip over the
> errors, they actually behave identically: the additional heroes appear on
> the map in the wrong location, like pushable NPCs that don't talk.
> So I think the problem here is just that a script error is shown, not that
> we need to actually support the old hero slice behaviour (unless there's
> some other game which depends on them, which I think unlikely). Maybe we
> should add a backcompat bit which creates some dummy hero slices (which are
> never used) and returns them from getheroslice for nonexistant heroes.
> But pixel-walker v2.0 was only released in February so the backcompat bit
> might just be a waste of time: alternatively we could do nothing.
>
> On Mon, 20 Apr 2020 at 01:58, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Did you ever find anything more about that invalid slice handle error on
>> Mac?
>>
>> On Sun, Apr 19, 2020, 9:31 AM Ralph Versteegen <teeemcee at gmail.com>
>> wrote:
>>
>>> I'm still working through a handful of bugs; although probably only one
>>> (can't distrib for linux from recent Win10) is a blocker I think they're
>>> worth holding up the release another day or two for.
>>>
>>> On Fri, 10 Apr 2020 at 05:37, James Paige <Bob at hamsterrepublic.com>
>>> wrote:
>>>
>>>> I'll declare an RC on the forums if I have the tonight (it's grocery
>>>> shopping night, so I'll have to Don my home-sewn mask and brave the crowds
>>>> of people all keeping 2 meters apart)
>>>>
>>>> If you want to squeeze in a few scripting commands on the weekend that
>>>> is okay. Seems low risk to me.
>>>>
>>>> ---
>>>> James
>>>>
>>>>
>>>> On Thu, Apr 9, 2020, 12:47 PM Ralph Versteegen <teeemcee at gmail.com>
>>>> wrote:
>>>>
>>>>> ~3 days later~
>>>>>
>>>>> Well, I got too ambitious afterall, but that's all my gorgonzola
>>>>> features done. ...Except I need to add a few script commands for blending.
>>>>> Hmm, and there are still a few bugs to fix. ("It's not a lot of stuff and
>>>>> won't take long.") When do you now want to release?
>>>>>
>>>>> On Tue, 7 Apr 2020 at 14:03, James Paige <Bob at hamsterrepublic.com>
>>>>> wrote:
>>>>>
>>>>>> Sounds good to me :)
>>>>>>
>>>>>> On Mon, Apr 6, 2020, 9:44 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> I know it's stretched out beyond the weekend, but I'm aiming to
>>>>>>> finish off the rest of my gorgonzola features today (aside from some
>>>>>>> bugfixes that I'll do post-RC).
>>>>>>>
>>>>>>> On Tue, 7 Apr 2020 at 09:46, James Paige <Bob at hamsterrepublic.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hello, TMC!
>>>>>>>>
>>>>>>>> After this weekend's batch of commits do you feel ready for a
>>>>>>>> gorgonzola RC?
>>>>>>>>
>>>>>>>> I don't mind waiting if you still have some stuffs you want to
>>>>>>>> merge, but if not, let's do it now
>>>>>>>>
>>>>>>>> On Mon, Mar 30, 2020, 8:23 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I'm going to have to try not to get too ambitious!
>>>>>>>>>
>>>>>>>>> On Mon, 30 Mar 2020 at 14:25, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Okay, in that case let's plan for RC on the 4th and target
>>>>>>>>>> release on April 11th
>>>>>>>>>>
>>>>>>>>>> On Sun, Mar 29, 2020, 9:21 PM Ralph Versteegen <
>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> That release date snuck up on me, I only noticed it was so early
>>>>>>>>>>> in April a few days ago.
>>>>>>>>>>> I've been simultaneously working on finishing off sprite
>>>>>>>>>>> transparency, fixing the numpad, battle system fixes, and physpeak, and all
>>>>>>>>>>> the switching back and forth has delayed everything. I also have a few
>>>>>>>>>>> other nearly done branches I'd like to merge, eg this one just needs
>>>>>>>>>>> testing and whatsnew+plotdict updates:
>>>>>>>>>>> https://bitbucket.org/rbv/ohrrpgce/branch/map_edge_wrap_or_crop
>>>>>>>>>>> All in all, it's not a lot of stuff and won't take long. But I'd
>>>>>>>>>>> like to delay RCs by at least a couple days so I can finish off some of
>>>>>>>>>>> these.
>>>>>>>>>>>
>>>>>>>>>>> I looked over my todo list and don't see anything important
>>>>>>>>>>> except for fixing the shop UI when the price box is more than one line (I
>>>>>>>>>>> have a branch for that). I hope to get some more bugfixes done, though. I
>>>>>>>>>>> haven't addressed any of the crashrpt-submitted ones since last year (I was
>>>>>>>>>>> going to work on a way of keeping track of crashrpt reports after finishing
>>>>>>>>>>> the bugtracker migration)
>>>>>>>>>>>
>>>>>>>>>>> Since there are 52 weeks in a year, I wonder whether 12 weeks
>>>>>>>>>>> for a release plus a week for RCs would divide more evenly? :P
>>>>>>>>>>>
>>>>>>>>>>> On Mon, 30 Mar 2020 at 09:39, James Paige <
>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> So, TMC! How are you feeling about the imminent release of
>>>>>>>>>>>> Gorgonzola?
>>>>>>>>>>>>
>>>>>>>>>>>> We had targeted Saturday April 4. We could ask people to test
>>>>>>>>>>>> the current nightly builds as release candidates, and I think I can
>>>>>>>>>>>> actually build the release on Saturday.
>>>>>>>>>>>>
>>>>>>>>>>>> Will that plan still work okay with you?
>>>>>>>>>>>>
>>>>>>>>>>>> ---
>>>>>>>>>>>> James Paige
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