[Ohrrpgce] Gorgonzola time?

Ralph Versteegen teeemcee at gmail.com
Sun Apr 19 20:17:32 PDT 2020


He didn't get back, but I just tried and can reproduce the problem myself
(I failed to test from Custom before, so error messages were hidden). The
problem is that a script in pixel-walker v2.2 does this (simplified):
    for(hero, 0, 3) do(
        setSliceWidth(getHeroSlice(hero), ...)
        ...
    )
kylekrack was using fufluns.
pixel-walker v2.0 shows the same errors, but v1 from 2017 doesn't.

So, that's unfortunate. I think it would be difficult, messy, and bug-prone
to support the old behaviour as backcompat as well as the new one.
However, pixel-walker v2.2 doesn't actually support caterpillar parties
anyway (the gif demonstrating caterpillar parties that kylekrack posted is
unreleased work). The whole reason I made this change was to make it easier
for pixel-walker to properly support them.
I tested adding heroes to the party, with caterpillar party enabled, in
pixelwalker v2.2 in nightlies and fufluns, and once you skip over the
errors, they actually behave identically: the additional heroes appear on
the map in the wrong location, like pushable NPCs that don't talk.
So I think the problem here is just that a script error is shown, not that
we need to actually support the old hero slice behaviour (unless there's
some other game which depends on them, which I think unlikely). Maybe we
should add a backcompat bit which creates some dummy hero slices (which are
never used) and returns them from getheroslice for nonexistant heroes.
But pixel-walker v2.0 was only released in February so the backcompat bit
might just be a waste of time: alternatively we could do nothing.

On Mon, 20 Apr 2020 at 01:58, James Paige <Bob at hamsterrepublic.com> wrote:

> Did you ever find anything more about that invalid slice handle error on
> Mac?
>
> On Sun, Apr 19, 2020, 9:31 AM Ralph Versteegen <teeemcee at gmail.com> wrote:
>
>> I'm still working through a handful of bugs; although probably only one
>> (can't distrib for linux from recent Win10) is a blocker I think they're
>> worth holding up the release another day or two for.
>>
>> On Fri, 10 Apr 2020 at 05:37, James Paige <Bob at hamsterrepublic.com>
>> wrote:
>>
>>> I'll declare an RC on the forums if I have the tonight (it's grocery
>>> shopping night, so I'll have to Don my home-sewn mask and brave the crowds
>>> of people all keeping 2 meters apart)
>>>
>>> If you want to squeeze in a few scripting commands on the weekend that
>>> is okay. Seems low risk to me.
>>>
>>> ---
>>> James
>>>
>>>
>>> On Thu, Apr 9, 2020, 12:47 PM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> ~3 days later~
>>>>
>>>> Well, I got too ambitious afterall, but that's all my gorgonzola
>>>> features done. ...Except I need to add a few script commands for blending.
>>>> Hmm, and there are still a few bugs to fix. ("It's not a lot of stuff and
>>>> won't take long.") When do you now want to release?
>>>>
>>>> On Tue, 7 Apr 2020 at 14:03, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> Sounds good to me :)
>>>>>
>>>>> On Mon, Apr 6, 2020, 9:44 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> I know it's stretched out beyond the weekend, but I'm aiming to
>>>>>> finish off the rest of my gorgonzola features today (aside from some
>>>>>> bugfixes that I'll do post-RC).
>>>>>>
>>>>>> On Tue, 7 Apr 2020 at 09:46, James Paige <Bob at hamsterrepublic.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hello, TMC!
>>>>>>>
>>>>>>> After this weekend's batch of commits do you feel ready for a
>>>>>>> gorgonzola RC?
>>>>>>>
>>>>>>> I don't mind waiting if you still have some stuffs you want to
>>>>>>> merge, but if not, let's do it now
>>>>>>>
>>>>>>> On Mon, Mar 30, 2020, 8:23 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I'm going to have to try not to get too ambitious!
>>>>>>>>
>>>>>>>> On Mon, 30 Mar 2020 at 14:25, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Okay, in that case let's plan for RC on the 4th and target release
>>>>>>>>> on April 11th
>>>>>>>>>
>>>>>>>>> On Sun, Mar 29, 2020, 9:21 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> That release date snuck up on me, I only noticed it was so early
>>>>>>>>>> in April a few days ago.
>>>>>>>>>> I've been simultaneously working on finishing off sprite
>>>>>>>>>> transparency, fixing the numpad, battle system fixes, and physpeak, and all
>>>>>>>>>> the switching back and forth has delayed everything. I also have a few
>>>>>>>>>> other nearly done branches I'd like to merge, eg this one just needs
>>>>>>>>>> testing and whatsnew+plotdict updates:
>>>>>>>>>> https://bitbucket.org/rbv/ohrrpgce/branch/map_edge_wrap_or_crop
>>>>>>>>>> All in all, it's not a lot of stuff and won't take long. But I'd
>>>>>>>>>> like to delay RCs by at least a couple days so I can finish off some of
>>>>>>>>>> these.
>>>>>>>>>>
>>>>>>>>>> I looked over my todo list and don't see anything important
>>>>>>>>>> except for fixing the shop UI when the price box is more than one line (I
>>>>>>>>>> have a branch for that). I hope to get some more bugfixes done, though. I
>>>>>>>>>> haven't addressed any of the crashrpt-submitted ones since last year (I was
>>>>>>>>>> going to work on a way of keeping track of crashrpt reports after finishing
>>>>>>>>>> the bugtracker migration)
>>>>>>>>>>
>>>>>>>>>> Since there are 52 weeks in a year, I wonder whether 12 weeks for
>>>>>>>>>> a release plus a week for RCs would divide more evenly? :P
>>>>>>>>>>
>>>>>>>>>> On Mon, 30 Mar 2020 at 09:39, James Paige <
>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> So, TMC! How are you feeling about the imminent release of
>>>>>>>>>>> Gorgonzola?
>>>>>>>>>>>
>>>>>>>>>>> We had targeted Saturday April 4. We could ask people to test
>>>>>>>>>>> the current nightly builds as release candidates, and I think I can
>>>>>>>>>>> actually build the release on Saturday.
>>>>>>>>>>>
>>>>>>>>>>> Will that plan still work okay with you?
>>>>>>>>>>>
>>>>>>>>>>> ---
>>>>>>>>>>> James Paige
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Ohrrpgce mailing list
>>>>>>>>>>> ohrrpgce at lists.motherhamster.org
>>>>>>>>>>>
>>>>>>>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>>>>>>>
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