[Ohrrpgce] Gorgonzola time?

Ralph Versteegen teeemcee at gmail.com
Sun Apr 26 13:02:22 PDT 2020


OK, sorry for the unplanned delay. I've fixed or at least investigated all
the bugs that were on my todo list, and have no other reason to protest a
release!

On Mon, 20 Apr 2020 at 22:50, Ralph Versteegen <teeemcee at gmail.com> wrote:

> Yes, I agree. Since the errors are all hidden if you're playing a game
> (although I don't think there are any released ones that use those
> scripts), it doesn't really matter. We wouldn't normally add backcompat to
> hide debug-only script errors.
>
> On Mon, 20 Apr 2020 at 22:18, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Ah, okay, that makes sense. I thought it was something that was happening
>> in all games on Mac.
>>
>> What you describe doesn't sound like a problem, and we probably don't
>> really need a backcompat bit.
>>
>> On Sun, Apr 19, 2020, 11:18 PM Ralph Versteegen <teeemcee at gmail.com>
>> wrote:
>>
>>> He didn't get back, but I just tried and can reproduce the problem
>>> myself (I failed to test from Custom before, so error messages were
>>> hidden). The problem is that a script in pixel-walker v2.2 does this
>>> (simplified):
>>>     for(hero, 0, 3) do(
>>>         setSliceWidth(getHeroSlice(hero), ...)
>>>         ...
>>>     )
>>> kylekrack was using fufluns.
>>> pixel-walker v2.0 shows the same errors, but v1 from 2017 doesn't.
>>>
>>> So, that's unfortunate. I think it would be difficult, messy, and
>>> bug-prone to support the old behaviour as backcompat as well as the new one.
>>> However, pixel-walker v2.2 doesn't actually support caterpillar parties
>>> anyway (the gif demonstrating caterpillar parties that kylekrack posted is
>>> unreleased work). The whole reason I made this change was to make it easier
>>> for pixel-walker to properly support them.
>>> I tested adding heroes to the party, with caterpillar party enabled, in
>>> pixelwalker v2.2 in nightlies and fufluns, and once you skip over the
>>> errors, they actually behave identically: the additional heroes appear on
>>> the map in the wrong location, like pushable NPCs that don't talk.
>>> So I think the problem here is just that a script error is shown, not
>>> that we need to actually support the old hero slice behaviour (unless
>>> there's some other game which depends on them, which I think unlikely).
>>> Maybe we should add a backcompat bit which creates some dummy hero slices
>>> (which are never used) and returns them from getheroslice for nonexistant
>>> heroes.
>>> But pixel-walker v2.0 was only released in February so the backcompat
>>> bit might just be a waste of time: alternatively we could do nothing.
>>>
>>> On Mon, 20 Apr 2020 at 01:58, James Paige <Bob at hamsterrepublic.com>
>>> wrote:
>>>
>>>> Did you ever find anything more about that invalid slice handle error
>>>> on Mac?
>>>>
>>>> On Sun, Apr 19, 2020, 9:31 AM Ralph Versteegen <teeemcee at gmail.com>
>>>> wrote:
>>>>
>>>>> I'm still working through a handful of bugs; although probably only
>>>>> one (can't distrib for linux from recent Win10) is a blocker I think
>>>>> they're worth holding up the release another day or two for.
>>>>>
>>>>> On Fri, 10 Apr 2020 at 05:37, James Paige <Bob at hamsterrepublic.com>
>>>>> wrote:
>>>>>
>>>>>> I'll declare an RC on the forums if I have the tonight (it's grocery
>>>>>> shopping night, so I'll have to Don my home-sewn mask and brave the crowds
>>>>>> of people all keeping 2 meters apart)
>>>>>>
>>>>>> If you want to squeeze in a few scripting commands on the weekend
>>>>>> that is okay. Seems low risk to me.
>>>>>>
>>>>>> ---
>>>>>> James
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 9, 2020, 12:47 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> ~3 days later~
>>>>>>>
>>>>>>> Well, I got too ambitious afterall, but that's all my gorgonzola
>>>>>>> features done. ...Except I need to add a few script commands for blending.
>>>>>>> Hmm, and there are still a few bugs to fix. ("It's not a lot of stuff and
>>>>>>> won't take long.") When do you now want to release?
>>>>>>>
>>>>>>> On Tue, 7 Apr 2020 at 14:03, James Paige <Bob at hamsterrepublic.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Sounds good to me :)
>>>>>>>>
>>>>>>>> On Mon, Apr 6, 2020, 9:44 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I know it's stretched out beyond the weekend, but I'm aiming to
>>>>>>>>> finish off the rest of my gorgonzola features today (aside from some
>>>>>>>>> bugfixes that I'll do post-RC).
>>>>>>>>>
>>>>>>>>> On Tue, 7 Apr 2020 at 09:46, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Hello, TMC!
>>>>>>>>>>
>>>>>>>>>> After this weekend's batch of commits do you feel ready for a
>>>>>>>>>> gorgonzola RC?
>>>>>>>>>>
>>>>>>>>>> I don't mind waiting if you still have some stuffs you want to
>>>>>>>>>> merge, but if not, let's do it now
>>>>>>>>>>
>>>>>>>>>> On Mon, Mar 30, 2020, 8:23 PM Ralph Versteegen <
>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I'm going to have to try not to get too ambitious!
>>>>>>>>>>>
>>>>>>>>>>> On Mon, 30 Mar 2020 at 14:25, James Paige <
>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Okay, in that case let's plan for RC on the 4th and target
>>>>>>>>>>>> release on April 11th
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Mar 29, 2020, 9:21 PM Ralph Versteegen <
>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> That release date snuck up on me, I only noticed it was so
>>>>>>>>>>>>> early in April a few days ago.
>>>>>>>>>>>>> I've been simultaneously working on finishing off sprite
>>>>>>>>>>>>> transparency, fixing the numpad, battle system fixes, and physpeak, and all
>>>>>>>>>>>>> the switching back and forth has delayed everything. I also have a few
>>>>>>>>>>>>> other nearly done branches I'd like to merge, eg this one just needs
>>>>>>>>>>>>> testing and whatsnew+plotdict updates:
>>>>>>>>>>>>> https://bitbucket.org/rbv/ohrrpgce/branch/map_edge_wrap_or_crop
>>>>>>>>>>>>> All in all, it's not a lot of stuff and won't take long. But
>>>>>>>>>>>>> I'd like to delay RCs by at least a couple days so I can finish off some of
>>>>>>>>>>>>> these.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I looked over my todo list and don't see anything important
>>>>>>>>>>>>> except for fixing the shop UI when the price box is more than one line (I
>>>>>>>>>>>>> have a branch for that). I hope to get some more bugfixes done, though. I
>>>>>>>>>>>>> haven't addressed any of the crashrpt-submitted ones since last year (I was
>>>>>>>>>>>>> going to work on a way of keeping track of crashrpt reports after finishing
>>>>>>>>>>>>> the bugtracker migration)
>>>>>>>>>>>>>
>>>>>>>>>>>>> Since there are 52 weeks in a year, I wonder whether 12 weeks
>>>>>>>>>>>>> for a release plus a week for RCs would divide more evenly? :P
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, 30 Mar 2020 at 09:39, James Paige <
>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> So, TMC! How are you feeling about the imminent release of
>>>>>>>>>>>>>> Gorgonzola?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> We had targeted Saturday April 4. We could ask people to test
>>>>>>>>>>>>>> the current nightly builds as release candidates, and I think I can
>>>>>>>>>>>>>> actually build the release on Saturday.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Will that plan still work okay with you?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>> James Paige
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