[Ohrrpgce] SVN: james/8832 A* Pathfinding now caches NPC locations in an NPCCollisionCache object

James Paige Bob at hamsterrepublic.com
Thu Jun 8 12:34:41 PDT 2017


Now the 100 npc map runs *almost* completely smoothly on my computer.

On Thu, Jun 8, 2017 at 12:33 PM, <subversion at hamsterrepublic.com> wrote:

> james
> 2017-06-08 12:33:51 -0700 (Thu, 08 Jun 2017)
> 195
> A* Pathfinding now caches NPC locations in an NPCCollisionCache object
> which is used for the whole pathfinding operation, rather that looping
> over every npc on every pathfinding collision check.
> ---
> U   wip/game.bas
> U   wip/game.bi
> U   wip/game_udts.bi
> U   wip/pathfinding.bas
> U   wip/pathfinding.bi
> U   wip/testgame/a-star.hss
> U   wip/testgame/a-star.rpg
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