<div dir="ltr">Now the 100 npc map runs *almost* completely smoothly on my computer.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jun 8, 2017 at 12:33 PM,  <span dir="ltr"><<a href="mailto:subversion@hamsterrepublic.com" target="_blank">subversion@hamsterrepublic.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">james<br>
2017-06-08 12:33:51 -0700 (Thu, 08 Jun 2017)<br>
195<br>
A* Pathfinding now caches NPC locations in an NPCCollisionCache object<br>
which is used for the whole pathfinding operation, rather that looping over every npc on every pathfinding collision check.<br>
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U   wip/game.bas<br>
U   wip/<a href="http://game.bi" rel="noreferrer" target="_blank">game.bi</a><br>
U   wip/<a href="http://game_udts.bi" rel="noreferrer" target="_blank">game_udts.bi</a><br>
U   wip/pathfinding.bas<br>
U   wip/<a href="http://pathfinding.bi" rel="noreferrer" target="_blank">pathfinding.bi</a><br>
U   wip/testgame/a-star.hss<br>
U   wip/testgame/a-star.rpg<br>
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