[Ohrrpgce] teleport to map doesn't cancel walking

Michael Kidder mkidder at gmail.com
Wed Oct 26 22:45:28 PDT 2016


That was actually an annoyance that we had to bugfix for Jade by having the
time script realign to the grid on map transitions. If Jade doesn't break
from the bugfix bugfixing the bugfix, then you should be golden.

On Tue, Oct 25, 2016 at 5:09 PM, James Paige <Bob at hamsterrepublic.com>
wrote:

> I just noticed that if the "teleport to map" command is run in the middle
> of a step, the walking is not canceled, and the heroes end up misaligned to
> the grid
>
> This seems like a bug, and an easy to fix one-- but before I do anything I
> wanted to check if you can think of any side-effects that would require a
> backcompat bit-- I don't think there is, and I don't want one
> unnecessarily, this is just me not trusting myself to have thought of
> everything ;)
>
> ---
> James
>
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