[Ohrrpgce] [ohrrpgce/ohrrpgce] Any delays on a bequesting attack can cause the dying enemy to get stuck until next turn in turn-based battles. (Issue #1294)
James Paige
notifications at github.com
Thu Jan 1 15:34:43 PST 2026
bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1294)
> But the battle would never actually get stuck, would it? If the sole enemy is untargetable then heroes would gain a Skip Turn option, or is there some case in which that doesn't appear?
You are correct. The "Skip Turn" does appear in that case, so the battle does not actually get stuck. (I forgot about that because I was testing with a game that had a manually-added turn-skip attack in the hero's battle menu)
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