<div style="display: flex; flex-wrap: wrap; white-space: pre-wrap; align-items: center; "><img height="20" width="20" style="border-radius:50%; margin-right: 4px;" decoding="async" src="https://avatars.githubusercontent.com/u/3442937?s=20&v=4" /><strong>bob-the-hamster</strong> left a comment <a href="https://github.com/ohrrpgce/ohrrpgce/issues/1294#issuecomment-3704232429">(ohrrpgce/ohrrpgce#1294)</a></div>
<blockquote>
<p dir="auto">But the battle would never actually get stuck, would it? If the sole enemy is untargetable then heroes would gain a Skip Turn option, or is there some case in which that doesn't appear?</p>
</blockquote>
<p dir="auto">You are correct. The "Skip Turn" does appear in that case, so the battle does not actually get stuck. (I forgot about that because I was testing with a game that had a manually-added turn-skip attack in the hero's battle menu)</p>
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