[Ohrrpgce] [ohrrpgce/ohrrpgce] Any delays on a bequesting attack can cause the dying enemy to get stuck until next turn in turn-based battles. (Issue #1294)

Ralph Versteegen notifications at github.com
Thu Jan 1 14:58:07 PST 2026


rversteegen left a comment (ohrrpgce/ohrrpgce#1294)

But the battle would never actually get stuck, would it? If the sole enemy is untargetable then heroes would gain a Skip Turn option, or is there some case in which that doesn't appear?

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