[Ohrrpgce] [ohrrpgce/ohrrpgce] Any delays on a bequesting attack can cause the dying enemy to get stuck until next turn in turn-based battles. (Issue #1294)
James Paige
notifications at github.com
Thu Jan 1 11:07:16 PST 2026
bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1294)
No, I was wrong, this is not a bug. I just made a mistake in my test
(I added the non-turn delay, and forgot to remove the turn delay)
Marking this closed
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