[Ohrrpgce] [ohrrpgce/ohrrpgce] Any delays on a bequesting attack can cause the dying enemy to get stuck until next turn in turn-based battles. (Issue #1294)

James Paige notifications at github.com
Thu Jan 1 09:58:16 PST 2026


bob-the-hamster created an issue (ohrrpgce/ohrrpgce#1294)

Split off from #1116 

If you are in a turn-based battle and kill an enemy with an on-death-bequest attack, if that attack has any kind of delay (normal delay or turn delay) then the enemy gets stuck untargetable until a later round, which can get the battle stuck if the heroes have no way of passing turns.

Arguably for a turn delay, this might be desired behavior.

However for a regular delay that would shift the bequest later in the battle order, this is not desired.


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