<div style="display: flex; flex-wrap: wrap; white-space: pre-wrap; align-items: center; "><img height="20" width="20" style="border-radius:50%; margin-right: 4px;" decoding="async" src="https://avatars.githubusercontent.com/u/3442937?s=20&v=4" /><strong>bob-the-hamster</strong> created an issue <a href="https://github.com/ohrrpgce/ohrrpgce/issues/1294">(ohrrpgce/ohrrpgce#1294)</a></div>
<p dir="auto">Split off from <a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="606345799" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/1116" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/1116/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/1116">#1116</a></p>
<p dir="auto">If you are in a turn-based battle and kill an enemy with an on-death-bequest attack, if that attack has any kind of delay (normal delay or turn delay) then the enemy gets stuck untargetable until a later round, which can get the battle stuck if the heroes have no way of passing turns.</p>
<p dir="auto">Arguably for a turn delay, this might be desired behavior.</p>
<p dir="auto">However for a regular delay that would shift the bequest later in the battle order, this is not desired.</p>

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