[Ohrrpgce] [ohrrpgce/ohrrpgce] Global NPC definitions not reloaded while using Test Game (#1216)

meredosia notifications at github.com
Sat Sep 25 11:14:15 PDT 2021


thanks. I've managed to work around some of those issues I had. Another
issue I've had with the new release is with directional walls. If I make a
tile impassable from the north, that bit of wall data carries on to the
north tile, so it becomes also impassable from both directions.

On Sat, Sep 25, 2021 at 3:10 AM Ralph Versteegen ***@***.***>
wrote:

> OK, I've managed to reproduce this, but I think you're mistaken about
> what's going on. The problem is that while using Test Game any changes to
> Global NPC definitions made in Custom don't get reloaded by Game, so there
> are lots of different strange things that happen.
>
> E.g. I created a one-time usable global NPC with a tag condition, then ran
> Test Game and used the NPC, then changed its tag condition so it should
> reappear, but it didn't. It wasn't invisible, but it did still show in NPC
> Debug mode (press F6). By moving my mouse over it in NPC debug mode I saw
> its tag condition was wrong.
>
> Another variant on this bug is that while using Test Game, creating a new
> global NPC definition and then placing it on the map doesn't work. (In
> fact, you get a Fatal Bug error when mouse-overing it in NPC debug mode).
>
> I noticed another bug, which is that global NPCs don't get unique
> onetime-usable tags, as Custom doesn't check which tags are in use by
> global NPCs.
>
> Finally, I notice that when I place a new NPC in the map editor while
> Testing Game and hit Ctrl-S, some NPCs on the map in Game reset to their
> initial position but not others, which seems buggy.
>
> I had a list of global NPC bugs but never got around to going through that
> list before the hróðvitnir release; James had fixed a whole lot of bugs so
> my list was obsolete.
>
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