<p></p>
thanks. I've managed to work around some of those issues I had. Another<br>
issue I've had with the new release is with directional walls. If I make a<br>
tile impassable from the north, that bit of wall data carries on to the<br>
north tile, so it becomes also impassable from both directions.<br>
<br>
On Sat, Sep 25, 2021 at 3:10 AM Ralph Versteegen ***@***.***><br>
wrote:<br>
<br>
> OK, I've managed to reproduce this, but I think you're mistaken about<br>
> what's going on. The problem is that while using Test Game any changes to<br>
> Global NPC definitions made in Custom don't get reloaded by Game, so there<br>
> are lots of different strange things that happen.<br>
><br>
> E.g. I created a one-time usable global NPC with a tag condition, then ran<br>
> Test Game and used the NPC, then changed its tag condition so it should<br>
> reappear, but it didn't. It wasn't invisible, but it did still show in NPC<br>
> Debug mode (press F6). By moving my mouse over it in NPC debug mode I saw<br>
> its tag condition was wrong.<br>
><br>
> Another variant on this bug is that while using Test Game, creating a new<br>
> global NPC definition and then placing it on the map doesn't work. (In<br>
> fact, you get a Fatal Bug error when mouse-overing it in NPC debug mode).<br>
><br>
> I noticed another bug, which is that global NPCs don't get unique<br>
> onetime-usable tags, as Custom doesn't check which tags are in use by<br>
> global NPCs.<br>
><br>
> Finally, I notice that when I place a new NPC in the map editor while<br>
> Testing Game and hit Ctrl-S, some NPCs on the map in Game reset to their<br>
> initial position but not others, which seems buggy.<br>
><br>
> I had a list of global NPC bugs but never got around to going through that<br>
> list before the hróðvitnir release; James had fixed a whole lot of bugs so<br>
> my list was obsolete.<br>
><br>
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