[Ohrrpgce] [ohrrpgce/ohrrpgce] Global NPC sprites (#1216)

Ralph Versteegen notifications at github.com
Sat Sep 25 00:10:19 PDT 2021


OK, I've managed to reproduce this, but I think you're mistaken about what's going on. The problem is that while using Test Game any changes to Global NPC definitions made in Custom don't get reloaded by Game, so there are lots of different strange things that happen.

E.g. I created a one-time usable global NPC with a tag condition, then ran Test Game and used the NPC, then changed its tag condition so it should reappear, but it didn't. It wasn't invisible, but it did still show in NPC Debug mode (press F6). By moving my mouse over it in NPC debug mode I saw its tag condition was wrong.

Another variant on this bug is that while using Test Game, creating a new global NPC definition and then placing it on the map doesn't work. (In fact, you get a Fatal Bug error when mouse-overing it in NPC debug mode). 

I noticed another bug, which is that global NPCs don't get unique onetime-usable tags, as Custom doesn't check which tags are in use by global NPCs.

Finally, I notice that when I place a new NPC in the map editor while Testing Game and hit Ctrl-S, some NPCs on the map in Game reset to their initial position but not others, which seems buggy.

I had a list of global NPC bugs but never got around to going through that list before the hróðvitnir release; James had fixed a whole lot of bugs so my list was obsolete.

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