[Ohrrpgce] [ohrrpgce/ohrrpgce] Add support for Steam achievements (PR #1229)

Ralph Versteegen notifications at github.com
Sun Nov 21 17:09:34 PST 2021


I tried initialising Steamworks after creating the window and it works normally, but the program crashes when you quit, inside the OpenGL driver. So I don't think we'll be doing that.

So, uh, sorry I wasn't clear, but I wasn't suggesting switching to two-space indents (not a fan personally). Because I believed you had your editor set to 4-space tabs I suggested switching to tabs as a minimal change which improves consistency. But really, you can use 4 spaces if you want, since each module uses its own code style (which is baffling). Likewise, indent inside the namespace if you have a strong preference.

I'm happy to have steam notifications for non-permanent achievements. But if the player previously received it in another game steam presumably won't display anything? If you select non-permanent achievements I think you expect the engine to always show a notification. Does that mean we should also show a slice-based notification in addition to the steam one? Or should we just remove the achievement and then immediately re-award it to force a notification?

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