[Ohrrpgce] [ohrrpgce/ohrrpgce] "UPDATE_WALKABOUT_POS: missing sprite component" (#1137)

Ralph Versteegen notifications at github.com
Thu Jul 23 04:57:23 PDT 2020


I have very similar crash report (8c92ceac) from RMZ. This time, it's a missing walkabout sprite component on a hero slice, and it happened after loading map 55 due to a quick load in Vikings of Midgard - Complete, running the 20200530.11864 Windows nightly.

```
@ SET_WALKABOUT_SPRITE 	(walkabouts.bas:139 + 0x15)
    137  ELSE
    138   sprsl = LookupSlice(SL_WALKABOUT_SPRITE_COMPONENT, cont)
 -> 139   BUG_IF(sprsl = NULL, "missing sprite component")
    140   ChangeSpriteSlice sprsl, sprTypeWalkabout, pic, pal
@ VISHERO              	(walkabouts.bas:336 + 0x22)
    334   WITH gam.hero(slot)
    335    IF .id >= 0 THEN
 -> 336     set_walkabout_sprite .sl, .pic, .pal
    337    END IF
@ PARTY_CHANGE_UPDATES 	(moresubs.rbas:511 + 0x5)
    509  evalherotags
    510  evalitemtags  'Because of items with 'actively equipped' tags
 -> 511  vishero
    512  tag_updates
@ DOLOADGAME           	(game.bas:1066 + 0x5)
   1064  END IF
   1065 
 ->1066  party_change_updates
   1067  refresh_purchases()
```

-- 
You are receiving this because you are subscribed to this thread.
Reply to this email directly or view it on GitHub:
https://github.com/ohrrpgce/ohrrpgce/issues/1137#issuecomment-662965263
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.motherhamster.org/pipermail/ohrrpgce-motherhamster.org/attachments/20200723/180d603b/attachment-0001.html>


More information about the Ohrrpgce mailing list