[Ohrrpgce] [ohrrpgce/ohrrpgce] "UPDATE_WALKABOUT_POS: missing sprite component" (#1137)
Ralph Versteegen
notifications at github.com
Thu Jul 23 04:57:23 PDT 2020
I have very similar crash report (8c92ceac) from RMZ. This time, it's a missing walkabout sprite component on a hero slice, and it happened after loading map 55 due to a quick load in Vikings of Midgard - Complete, running the 20200530.11864 Windows nightly.
```
@ SET_WALKABOUT_SPRITE (walkabouts.bas:139 + 0x15)
137 ELSE
138 sprsl = LookupSlice(SL_WALKABOUT_SPRITE_COMPONENT, cont)
-> 139 BUG_IF(sprsl = NULL, "missing sprite component")
140 ChangeSpriteSlice sprsl, sprTypeWalkabout, pic, pal
@ VISHERO (walkabouts.bas:336 + 0x22)
334 WITH gam.hero(slot)
335 IF .id >= 0 THEN
-> 336 set_walkabout_sprite .sl, .pic, .pal
337 END IF
@ PARTY_CHANGE_UPDATES (moresubs.rbas:511 + 0x5)
509 evalherotags
510 evalitemtags 'Because of items with 'actively equipped' tags
-> 511 vishero
512 tag_updates
@ DOLOADGAME (game.bas:1066 + 0x5)
1064 END IF
1065
->1066 party_change_updates
1067 refresh_purchases()
```
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