[Ohrrpgce] Global NPCs

James Paige Bob at hamsterrepublic.com
Tue Aug 25 18:09:55 PDT 2020


I finished the base implementation of global NPCs today, and it passes
basic tests.

I'm not going to check it in just yet, because I haven't finished the
plotscripting changes yet, or written any tests

I decided that I am going to go with adding a pool argument to a bunch of
scripting commands, not using ID 5000+ syntax.

Commands like "walk npc" that expect NPC reference or ID will default to
using local id. You will need to use NPC reference to work with global NPCs.
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