[Ohrrpgce] [ohrrpgce/ohrrpgce] Dissolving sprites reappear as soon as they finish dissolving (#1112)

James Paige notifications at github.com
Thu Apr 9 03:24:35 PDT 2020


A new setting to auto-hide the slice when the dissolve is done is probably
easiest and safest

On Thu, Apr 9, 2020, 5:47 AM Ralph Versteegen <notifications at github.com>
wrote:

> I consider it a bug that dissolving slices pop back to normal as soon as
> they finish dissolving, because why would you want that, unless you're just
> previewing dissolve animations? As it is, you have to have a script wait
> for the dissolve and hide or free the sprite on exactly the right tick.
> It's quite annoying for FB code too.
> There's no problem for backwards dissolves.
>
> But I'm not sure how to change this behaviour. We can't just leave sprites
> in the 'dissolving' state.
> Maybe we should add a new sprite setting that tells to automatically hide
> the slice when the dissolve is done. In that case I suppose the backwards
> dissolves should automatically unhide the slice?
> Or maybe it could be enabled by a backcompat bitset? (I'm cautious about
> changing slice semantics with global bitsets, it can make scripts
> non-portable.)
>
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