<p></p>
A new setting to auto-hide the slice when the dissolve is done is probably<br>
easiest and safest<br>
<br>
On Thu, Apr 9, 2020, 5:47 AM Ralph Versteegen <notifications@github.com><br>
wrote:<br>
<br>
> I consider it a bug that dissolving slices pop back to normal as soon as<br>
> they finish dissolving, because why would you want that, unless you're just<br>
> previewing dissolve animations? As it is, you have to have a script wait<br>
> for the dissolve and hide or free the sprite on exactly the right tick.<br>
> It's quite annoying for FB code too.<br>
> There's no problem for backwards dissolves.<br>
><br>
> But I'm not sure how to change this behaviour. We can't just leave sprites<br>
> in the 'dissolving' state.<br>
> Maybe we should add a new sprite setting that tells to automatically hide<br>
> the slice when the dissolve is done. In that case I suppose the backwards<br>
> dissolves should automatically unhide the slice?<br>
> Or maybe it could be enabled by a backcompat bitset? (I'm cautious about<br>
> changing slice semantics with global bitsets, it can make scripts<br>
> non-portable.)<br>
><br>
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