[Ohrrpgce] [ohrrpgce/ohrrpgce] Dissolving sprites reappear as soon as they finish dissolving (#1112)

Ralph Versteegen notifications at github.com
Thu Apr 9 02:47:01 PDT 2020


I consider it a bug that dissolving slices pop back to normal as soon as they finish dissolving, because why would you want that, unless you're just previewing dissolve animations? As it is, you have to have a script wait for the dissolve and hide or free the sprite on exactly the right tick. It's quite annoying for FB code too.
There's no problem for backwards dissolves.

But I'm not sure how to change this behaviour. We can't just leave sprites in the 'dissolving' state.
Maybe we should add a new sprite setting that tells to automatically hide the slice when the dissolve is done.  In that case I suppose the backwards dissolves should automatically unhide the slice?
Or maybe it could be enabled by a backcompat bitset? (I'm cautious about changing slice semantics with global bitsets, it can make scripts non-portable.)

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https://github.com/ohrrpgce/ohrrpgce/issues/1112
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