[Ohrrpgce] [ohrrpgce/ohrrpgce] Fix positioning of non-default Sprite sizes in battle (#12)

Ralph Versteegen notifications at github.com
Sun Oct 20 19:29:09 PDT 2019


Great! That's a relief.

Actually, loading the attack sprite to lookup its size shouldn't be necessary, because it turns out attack and weapon sprite slices are already loaded by  `setup_battlesprite_slice` calls near the top of `generate_atkscript` (although, that's actually probably something that should be changed...)

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