[Ohrrpgce] [ohrrpgce/ohrrpgce] Fix positioning of non-default Sprite sizes in battle (#12)
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Sun Oct 20 19:29:09 PDT 2019
Great! That's a relief.
Actually, loading the attack sprite to lookup its size shouldn't be necessary, because it turns out attack and weapon sprite slices are already loaded by `setup_battlesprite_slice` calls near the top of `generate_atkscript` (although, that's actually probably something that should be changed...)
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