[Ohrrpgce] [ohrrpgce/ohrrpgce] Fix positioning of non-default Sprite sizes in battle (#12)

James Paige notifications at github.com
Mon Oct 21 02:40:55 PDT 2019

I thought about using those, but decided it might be better not to rely on

On Sun, Oct 20, 2019, 10:29 PM Ralph Versteegen <notifications at github.com>

> Great! That's a relief.
> Actually, loading the attack sprite to lookup its size shouldn't be
> necessary, because it turns out attack and weapon sprite slices are already
> loaded by setup_battlesprite_slice calls near the top of
> generate_atkscript (although, that's actually probably something that
> should be changed...)
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