[Ohrrpgce] Mac builds and SDL frameworks

James Paige Bob at hamsterrepublic.com
Sat Dec 7 09:22:49 PST 2019


There are 4 eu.cfg files, and all of them look like what comes with the
package. Two real ones, and two in the demo/preproc dir.

I checked those /usr/local/euphoria-4.1.0-OSX-x64 and /usr/share/euphoria
paths and neither of them exist. I assume those are vestiges of whatever
system euphoria was built/packaged on.

loyalist:~ james$ cat misc/euphoria/bin/eu.cfg
[all]
-d E64
-eudir /usr/local/euphoria-4.1.0-OSX-x64/
-i /usr/local/euphoria-4.1.0-OSX-x64/include
[translate]
-arch ix86_64
-gcc
-con
-com /usr/local/euphoria-4.1.0-OSX-x64
-lib-pic /usr/local/euphoria-4.1.0-OSX-x64/bin/euso.a
-lib /usr/local/euphoria-4.1.0-OSX-x64/bin/eu.a
[bind]
-eub /usr/local/euphoria-4.1.0-OSX-x64/bin/eub


loyalist:~ james$ cat misc/eu32/bin/eu.cfg
[all]
-d E32
-eudir /usr/share/euphoria
-i /usr/share/euphoria/include
[translate]
-arch ix86
-gcc
-con
-com /usr/share/euphoria
-lib-pic /usr/share/euphoria/bin/euso.a
-lib /usr/share/euphoria/bin/eu.a
[bind]
-eub /usr/share/euphoria/bin/eub


loyalist:~ james$ cat misc/euphoria/demo/preproc/eu.cfg
-p etml:etml.ex
-p le,lex:literate.ex
-p dex:datesub.ex:-f %m/%d/%Y


loyalist:~ james$ cat misc/eu32/demo/preproc/eu.cfg
-p etml:etml.ex
-p le,lex:literate.ex
-p dex:datesub.ex:-f %m/%d/%Y


loyalist:~ james$ cat .bash_profile
export PATH=$PATH:~/misc/fbc-1.06/bin/
export PATH=$PATH:~/misc/euphoria/bin/

##
# Your previous /Users/james/.bash_profile file was backed up as
/Users/james/.bash_profile.macports-saved_2017-03-01_at_10:57:22
##

# MacPorts Installer addition on 2017-03-01_at_10:57:22: adding an
appropriate PATH variable for use with MacPorts.
export PATH="/opt/local/bin:/opt/local/sbin:$PATH"
# Finished adapting your PATH environment variable for use with MacPorts.




loyalist:~ james$ ls -l /usr/local
total 0
drwxr-xr-x  3 root  wheel  102 Feb 14  2017 remotedesktop
loyalist:~ james$ ls -l /usr/share/euphoria
ls: /usr/share/euphoria: No such file or directory


On Sat, Dec 7, 2019 at 11:19 AM James Paige <Bob at hamsterrepublic.com> wrote:

> I didn't touch /Users/james/misc/euphoria/ other than executing it's copy
> of euc with --version for verification
>
> I can search for eu.cfg files and see what I can find
>
> On Sat, Dec 7, 2019, 1:17 AM Ralph Versteegen <teeemcee at gmail.com> wrote:
>
>> Well, I'm baffled by this error in the build log:
>>
>> Compiling hspeak
>> Euphoria version 4.1.0
>> /Users/james/misc/euphoria/bin/euc -con -gcc hspeak.exw -verbose -maxsize
>> 5000 -makefile -build-dir
>> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
>> /Users/james/misc/euphoria/
>> Try '--help' for more information.
>> option 'eudir' must not occur more than once in the command line.
>>
>> Just a few days ago, the build log looked like:
>>
>> Compiling hspeak
>> Euphoria version 4.1.0
>> euc -con -gcc hspeak.exw -verbose -maxsize 5000 -makefile -build-dir
>> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
>> /Users/james/misc/euphoria/
>>
>> You didn't make any changes to /Users/james/misc/euphoria/, right?
>> Euphoria can also read additional settings, in particular eudir, from a
>> config file called eu.cfg. It's not possible that a stray eu.cfg got
>> created somewhere?
>>
>> On Fri, 6 Dec 2019 at 13:45, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Aha! Thank you for finding that.
>>>
>>> I have installed the euphoria 4.1.0 32 bit to the same
>>> /Users/james/misc/eu32/bin/euc location where I had put the older one
>>> previosuly
>>>
>>> On Thu, Dec 5, 2019 at 6:32 PM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> Yes, I'm saddened to see that the Euphoria devs have done nothing in
>>>> the last 4 years to fix the mess that is download links on their
>>>> website/wiki. Much of the site still seems to claim that 4.0.5 is the
>>>> latest version, which made me wonder whether 4.1.0 was ever officially
>>>> released. The 32-bit mac 4.1.0 download link is
>>>>
>>>> https://sourceforge.net/projects/rapideuphoria/files/Euphoria/4.1.0/euphoria-4.1.0-OSX-ix86.tar.gz/download
>>>>
>>>> I did find a roadmap for 4.2.0 posted on the forums, so it seems there
>>>> is still work happening on Euphoria.
>>>>
>>>> On Thu, 5 Dec 2019 at 23:38, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> Actually, I could not find any Mac 64 but version other than 4.1.0,
>>>>> and I could not find any newer 32 bit version than 4.0.4.
>>>>>
>>>>> If a 32 bit Mac build of 4.1.0 exists on Euphoria's site, I'll gladly
>>>>> switch to it :)
>>>>>
>>>>>
>>>>> On Wed, Dec 4, 2019, 11:28 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> I'll try it out.
>>>>>> I'm surprised you installed 4.0.4 instead of 4.1.0, though. 4.0.4
>>>>>> will work fine (I still use 4.0.3 myself) but in future I'm thinking of
>>>>>> making 4.1.0 a minimum requirement because it adds support for
>>>>>> preprocessors which can be used for much simpler 'dot' member access syntax.
>>>>>>
>>>>>> On Thu, 5 Dec 2019 at 15:03, James Paige <Bob at hamsterrepublic.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Okay! I was able to confirm that euphoria 4.1.0 64 bit was installed
>>>>>>> at /Users/james/misc/euphoria/bin/euc
>>>>>>> That one is in the path
>>>>>>>
>>>>>>> I have unpacked euphoria 4.0.4 32 bit at
>>>>>>> /Users/james/misc/eu32/bin/euc
>>>>>>> It is not in the path.
>>>>>>>
>>>>>>> Let me know if this works okay!
>>>>>>>
>>>>>>> ---
>>>>>>> James
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Dec 3, 2019 at 9:26 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Well since the existing 64-bit copy of euc is in the PATH we don't
>>>>>>>> need to know where it is. We only need to pass EUC and EUDIR to scons for
>>>>>>>> the other (32-bit) build of euphoria, which should not be installed
>>>>>>>> system-wide, it should just be unpacked somewhere and *not* in the PATH.
>>>>>>>>
>>>>>>>> On Wed, 4 Dec 2019 at 03:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> So for Euphoria on the Mac build VM, we want both 32 and 64 bit
>>>>>>>>> euc, and we just need to know what path they are located at?
>>>>>>>>>
>>>>>>>>> Honestly I don't remember anything about how I set up euc there in
>>>>>>>>> the first place, so I'll have to find some time for detective work
>>>>>>>>>
>>>>>>>>> On Tue, Dec 3, 2019, 8:40 AM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Well, I did it and I certainly wouldn't have used XCode! Trying
>>>>>>>>>> to using a complex IDE that you have no experience with is my idea of a
>>>>>>>>>> nightmare.
>>>>>>>>>>
>>>>>>>>>> I wrote some code to scan PATH for 32/64-bit euc, but I think I'd
>>>>>>>>>> rather just hardcode the paths into distrib-mac.sh than add a bunch more
>>>>>>>>>> complexity to SConscript which just amounts to a kludge, not a robust
>>>>>>>>>> solution. There are already plenty of hardcoded paths and URLs in the
>>>>>>>>>> nightly build scripts anyway.
>>>>>>>>>>
>>>>>>>>>> On Tue, 3 Dec 2019 at 23:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> I found reports of people saying it couldn't be done (static
>>>>>>>>>>> oggenc on Mac that is) and one of somebody explaining that the reason it
>>>>>>>>>>> couldn't be done is because of a bug that Apple had "wontfixed" years ago.
>>>>>>>>>>> I was assuming they were talking about xcode . I didn't read any deeper
>>>>>>>>>>>
>>>>>>>>>>> I'll try to get 32 bit euphoria installed soon. Not sure if it
>>>>>>>>>>> will be today.
>>>>>>>>>>>
>>>>>>>>>>> ---
>>>>>>>>>>> James
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Dec 3, 2019, 3:51 AM Ralph Versteegen <
>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> You found reports of people failing to build a statically
>>>>>>>>>>>> linked oggenc on Mac? I think I probably did it using macports.
>>>>>>>>>>>> I'm also reminded that I was interested in setting up a
>>>>>>>>>>>> cross-compiling toolchain to compile for Mac. I might still try it.
>>>>>>>>>>>>
>>>>>>>>>>>> But if we don't have oggenc, then that is what we'll have to do.
>>>>>>>>>>>>
>>>>>>>>>>>> Could you also please install a 32-bit Euphoria?
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, 2 Dec 2019 at 23:45, James Paige <
>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hmmm... Googled about that a bit...
>>>>>>>>>>>>>
>>>>>>>>>>>>> Maybe on Mac, if oggenc is not detected in the PATH, we link
>>>>>>>>>>>>> to a wiki page about importing sound on Mac.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It could suggest installing Audacity, and link to a Mac
>>>>>>>>>>>>> version of it. So people can just save .ogg files from there.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It could also describe how to install oggenc with macports or
>>>>>>>>>>>>> brew if the user wants to go that route.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Actually figuring out how to build a staticly linked command
>>>>>>>>>>>>> line oggenc where so many others have failed is over my head, and outside
>>>>>>>>>>>>> the scope of what I want to attempt.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Dec 1, 2019, 10:44 PM Ralph Versteegen <
>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> OK, great. However I don't have any solution to the
>>>>>>>>>>>>>> madplay/oggenc problem. Either you will have to solve it, or I'll have to
>>>>>>>>>>>>>> set up a hackintosh VM (which I probably should do anyway), or we simply
>>>>>>>>>>>>>> need to disable wav import in the mac port. (We could allow importing mp3s
>>>>>>>>>>>>>> again, that's another topic of discussion)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, 2 Dec 2019 at 05:59, James Paige <
>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> This all sounds good to me!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I have installed all four of those frameworks at
>>>>>>>>>>>>>>> /Library/Frameworks/ on the nightly build mac vm
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Nov 30, 2019 at 9:10 PM Ralph Versteegen <
>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> James, could you please install the following on the Mac
>>>>>>>>>>>>>>>> nightly build machine (in either system or user Frameworks dir)?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.dmg
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.dmg
>>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL-1.2.15.dmg
>>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL2-2.0.10.dmg
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I think you already should have at least the SDL.framework
>>>>>>>>>>>>>>>> and SDL_mixer.framework, but just double-checking. Latest versions of both
>>>>>>>>>>>>>>>> were released 2013-08-17!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> (Those SDL/SDL_mixer 1.2 frameworks have been built as fat
>>>>>>>>>>>>>>>> binaries, and target OS 10.5+ while we target OS 10.4+, so I guess we will
>>>>>>>>>>>>>>>> continue to package 32-bit .apps with the wip/mac/frameworks.tar.gz builds
>>>>>>>>>>>>>>>> we already have. A alternative build of SDL.framework for OS 10.4+ is
>>>>>>>>>>>>>>>> available but they didn't make one available for SDL_mixer.framework)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I will blindly modify the build scripts to package an
>>>>>>>>>>>>>>>> 64-bit-only gfx_sdl .app, and ask users to test whether it actually works,
>>>>>>>>>>>>>>>> because I can't. And also an experimental 64-bit gfx_sdl2 build, though I
>>>>>>>>>>>>>>>> think that shouldn't become the default until after Fufluns.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> As I said before, I think a good solution is to have two
>>>>>>>>>>>>>>>> different Mac builds:
>>>>>>>>>>>>>>>> -32 bit SDL 1.2 for OS 10.4+
>>>>>>>>>>>>>>>> -64 bit SDL 2 for OS 10.6+
>>>>>>>>>>>>>>>> We could then add two different options to the Distribute
>>>>>>>>>>>>>>>> Game menu.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> However, we could also create fat binary 32+64-bit .apps,
>>>>>>>>>>>>>>>> which are twice the size (OHRRPGCE-Game.app is currently 1.6MB zipped).
>>>>>>>>>>>>>>>> I guess that we could even package 32-bit gfx_sdl and
>>>>>>>>>>>>>>>> 64-bit gfx_sdl2 builds into a single .app.
>>>>>>>>>>>>>>>> However I think it will be a pain to set up and the number
>>>>>>>>>>>>>>>> of people using 32-bit Macs is low.
>>>>>>>>>>>>>>>> We have to make similar decisions about SDL 2 on Windows:
>>>>>>>>>>>>>>>> it only supports Win XP+.
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