[Ohrrpgce] Mac builds and SDL frameworks

James Paige Bob at hamsterrepublic.com
Sat Dec 7 08:19:09 PST 2019


I didn't touch /Users/james/misc/euphoria/ other than executing it's copy
of euc with --version for verification

I can search for eu.cfg files and see what I can find

On Sat, Dec 7, 2019, 1:17 AM Ralph Versteegen <teeemcee at gmail.com> wrote:

> Well, I'm baffled by this error in the build log:
>
> Compiling hspeak
> Euphoria version 4.1.0
> /Users/james/misc/euphoria/bin/euc -con -gcc hspeak.exw -verbose -maxsize
> 5000 -makefile -build-dir
> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
> /Users/james/misc/euphoria/
> Try '--help' for more information.
> option 'eudir' must not occur more than once in the command line.
>
> Just a few days ago, the build log looked like:
>
> Compiling hspeak
> Euphoria version 4.1.0
> euc -con -gcc hspeak.exw -verbose -maxsize 5000 -makefile -build-dir
> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
> /Users/james/misc/euphoria/
>
> You didn't make any changes to /Users/james/misc/euphoria/, right?
> Euphoria can also read additional settings, in particular eudir, from a
> config file called eu.cfg. It's not possible that a stray eu.cfg got
> created somewhere?
>
> On Fri, 6 Dec 2019 at 13:45, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Aha! Thank you for finding that.
>>
>> I have installed the euphoria 4.1.0 32 bit to the same
>> /Users/james/misc/eu32/bin/euc location where I had put the older one
>> previosuly
>>
>> On Thu, Dec 5, 2019 at 6:32 PM Ralph Versteegen <teeemcee at gmail.com>
>> wrote:
>>
>>> Yes, I'm saddened to see that the Euphoria devs have done nothing in the
>>> last 4 years to fix the mess that is download links on their website/wiki.
>>> Much of the site still seems to claim that 4.0.5 is the latest version,
>>> which made me wonder whether 4.1.0 was ever officially released. The 32-bit
>>> mac 4.1.0 download link is
>>>
>>> https://sourceforge.net/projects/rapideuphoria/files/Euphoria/4.1.0/euphoria-4.1.0-OSX-ix86.tar.gz/download
>>>
>>> I did find a roadmap for 4.2.0 posted on the forums, so it seems there
>>> is still work happening on Euphoria.
>>>
>>> On Thu, 5 Dec 2019 at 23:38, James Paige <Bob at hamsterrepublic.com>
>>> wrote:
>>>
>>>> Actually, I could not find any Mac 64 but version other than 4.1.0, and
>>>> I could not find any newer 32 bit version than 4.0.4.
>>>>
>>>> If a 32 bit Mac build of 4.1.0 exists on Euphoria's site, I'll gladly
>>>> switch to it :)
>>>>
>>>>
>>>> On Wed, Dec 4, 2019, 11:28 PM Ralph Versteegen <teeemcee at gmail.com>
>>>> wrote:
>>>>
>>>>> I'll try it out.
>>>>> I'm surprised you installed 4.0.4 instead of 4.1.0, though. 4.0.4 will
>>>>> work fine (I still use 4.0.3 myself) but in future I'm thinking of making
>>>>> 4.1.0 a minimum requirement because it adds support for preprocessors which
>>>>> can be used for much simpler 'dot' member access syntax.
>>>>>
>>>>> On Thu, 5 Dec 2019 at 15:03, James Paige <Bob at hamsterrepublic.com>
>>>>> wrote:
>>>>>
>>>>>> Okay! I was able to confirm that euphoria 4.1.0 64 bit was installed
>>>>>> at /Users/james/misc/euphoria/bin/euc
>>>>>> That one is in the path
>>>>>>
>>>>>> I have unpacked euphoria 4.0.4 32 bit at
>>>>>> /Users/james/misc/eu32/bin/euc
>>>>>> It is not in the path.
>>>>>>
>>>>>> Let me know if this works okay!
>>>>>>
>>>>>> ---
>>>>>> James
>>>>>>
>>>>>>
>>>>>> On Tue, Dec 3, 2019 at 9:26 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Well since the existing 64-bit copy of euc is in the PATH we don't
>>>>>>> need to know where it is. We only need to pass EUC and EUDIR to scons for
>>>>>>> the other (32-bit) build of euphoria, which should not be installed
>>>>>>> system-wide, it should just be unpacked somewhere and *not* in the PATH.
>>>>>>>
>>>>>>> On Wed, 4 Dec 2019 at 03:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> So for Euphoria on the Mac build VM, we want both 32 and 64 bit
>>>>>>>> euc, and we just need to know what path they are located at?
>>>>>>>>
>>>>>>>> Honestly I don't remember anything about how I set up euc there in
>>>>>>>> the first place, so I'll have to find some time for detective work
>>>>>>>>
>>>>>>>> On Tue, Dec 3, 2019, 8:40 AM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Well, I did it and I certainly wouldn't have used XCode! Trying to
>>>>>>>>> using a complex IDE that you have no experience with is my idea of a
>>>>>>>>> nightmare.
>>>>>>>>>
>>>>>>>>> I wrote some code to scan PATH for 32/64-bit euc, but I think I'd
>>>>>>>>> rather just hardcode the paths into distrib-mac.sh than add a bunch more
>>>>>>>>> complexity to SConscript which just amounts to a kludge, not a robust
>>>>>>>>> solution. There are already plenty of hardcoded paths and URLs in the
>>>>>>>>> nightly build scripts anyway.
>>>>>>>>>
>>>>>>>>> On Tue, 3 Dec 2019 at 23:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> I found reports of people saying it couldn't be done (static
>>>>>>>>>> oggenc on Mac that is) and one of somebody explaining that the reason it
>>>>>>>>>> couldn't be done is because of a bug that Apple had "wontfixed" years ago.
>>>>>>>>>> I was assuming they were talking about xcode . I didn't read any deeper
>>>>>>>>>>
>>>>>>>>>> I'll try to get 32 bit euphoria installed soon. Not sure if it
>>>>>>>>>> will be today.
>>>>>>>>>>
>>>>>>>>>> ---
>>>>>>>>>> James
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Dec 3, 2019, 3:51 AM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> You found reports of people failing to build a statically linked
>>>>>>>>>>> oggenc on Mac? I think I probably did it using macports.
>>>>>>>>>>> I'm also reminded that I was interested in setting up a
>>>>>>>>>>> cross-compiling toolchain to compile for Mac. I might still try it.
>>>>>>>>>>>
>>>>>>>>>>> But if we don't have oggenc, then that is what we'll have to do.
>>>>>>>>>>>
>>>>>>>>>>> Could you also please install a 32-bit Euphoria?
>>>>>>>>>>>
>>>>>>>>>>> On Mon, 2 Dec 2019 at 23:45, James Paige <
>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hmmm... Googled about that a bit...
>>>>>>>>>>>>
>>>>>>>>>>>> Maybe on Mac, if oggenc is not detected in the PATH, we link to
>>>>>>>>>>>> a wiki page about importing sound on Mac.
>>>>>>>>>>>>
>>>>>>>>>>>> It could suggest installing Audacity, and link to a Mac version
>>>>>>>>>>>> of it. So people can just save .ogg files from there.
>>>>>>>>>>>>
>>>>>>>>>>>> It could also describe how to install oggenc with macports or
>>>>>>>>>>>> brew if the user wants to go that route.
>>>>>>>>>>>>
>>>>>>>>>>>> Actually figuring out how to build a staticly linked command
>>>>>>>>>>>> line oggenc where so many others have failed is over my head, and outside
>>>>>>>>>>>> the scope of what I want to attempt.
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Dec 1, 2019, 10:44 PM Ralph Versteegen <
>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> OK, great. However I don't have any solution to the
>>>>>>>>>>>>> madplay/oggenc problem. Either you will have to solve it, or I'll have to
>>>>>>>>>>>>> set up a hackintosh VM (which I probably should do anyway), or we simply
>>>>>>>>>>>>> need to disable wav import in the mac port. (We could allow importing mp3s
>>>>>>>>>>>>> again, that's another topic of discussion)
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, 2 Dec 2019 at 05:59, James Paige <
>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> This all sounds good to me!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have installed all four of those frameworks at
>>>>>>>>>>>>>> /Library/Frameworks/ on the nightly build mac vm
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Nov 30, 2019 at 9:10 PM Ralph Versteegen <
>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> James, could you please install the following on the Mac
>>>>>>>>>>>>>>> nightly build machine (in either system or user Frameworks dir)?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.dmg
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.dmg
>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL-1.2.15.dmg
>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL2-2.0.10.dmg
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I think you already should have at least the SDL.framework
>>>>>>>>>>>>>>> and SDL_mixer.framework, but just double-checking. Latest versions of both
>>>>>>>>>>>>>>> were released 2013-08-17!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> (Those SDL/SDL_mixer 1.2 frameworks have been built as fat
>>>>>>>>>>>>>>> binaries, and target OS 10.5+ while we target OS 10.4+, so I guess we will
>>>>>>>>>>>>>>> continue to package 32-bit .apps with the wip/mac/frameworks.tar.gz builds
>>>>>>>>>>>>>>> we already have. A alternative build of SDL.framework for OS 10.4+ is
>>>>>>>>>>>>>>> available but they didn't make one available for SDL_mixer.framework)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I will blindly modify the build scripts to package an
>>>>>>>>>>>>>>> 64-bit-only gfx_sdl .app, and ask users to test whether it actually works,
>>>>>>>>>>>>>>> because I can't. And also an experimental 64-bit gfx_sdl2 build, though I
>>>>>>>>>>>>>>> think that shouldn't become the default until after Fufluns.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> As I said before, I think a good solution is to have two
>>>>>>>>>>>>>>> different Mac builds:
>>>>>>>>>>>>>>> -32 bit SDL 1.2 for OS 10.4+
>>>>>>>>>>>>>>> -64 bit SDL 2 for OS 10.6+
>>>>>>>>>>>>>>> We could then add two different options to the Distribute
>>>>>>>>>>>>>>> Game menu.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> However, we could also create fat binary 32+64-bit .apps,
>>>>>>>>>>>>>>> which are twice the size (OHRRPGCE-Game.app is currently 1.6MB zipped).
>>>>>>>>>>>>>>> I guess that we could even package 32-bit gfx_sdl and 64-bit
>>>>>>>>>>>>>>> gfx_sdl2 builds into a single .app.
>>>>>>>>>>>>>>> However I think it will be a pain to set up and the number
>>>>>>>>>>>>>>> of people using 32-bit Macs is low.
>>>>>>>>>>>>>>> We have to make similar decisions about SDL 2 on Windows: it
>>>>>>>>>>>>>>> only supports Win XP+.
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