[Ohrrpgce] Mac builds and SDL frameworks

Ralph Versteegen teeemcee at gmail.com
Fri Dec 6 22:16:47 PST 2019


Well, I'm baffled by this error in the build log:

Compiling hspeak
Euphoria version 4.1.0
/Users/james/misc/euphoria/bin/euc -con -gcc hspeak.exw -verbose -maxsize
5000 -makefile -build-dir
/Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
/Users/james/misc/euphoria/
Try '--help' for more information.
option 'eudir' must not occur more than once in the command line.

Just a few days ago, the build log looked like:

Compiling hspeak
Euphoria version 4.1.0
euc -con -gcc hspeak.exw -verbose -maxsize 5000 -makefile -build-dir
/Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
/Users/james/misc/euphoria/

You didn't make any changes to /Users/james/misc/euphoria/, right? Euphoria
can also read additional settings, in particular eudir, from a config file
called eu.cfg. It's not possible that a stray eu.cfg got created somewhere?

On Fri, 6 Dec 2019 at 13:45, James Paige <Bob at hamsterrepublic.com> wrote:

> Aha! Thank you for finding that.
>
> I have installed the euphoria 4.1.0 32 bit to the same
> /Users/james/misc/eu32/bin/euc location where I had put the older one
> previosuly
>
> On Thu, Dec 5, 2019 at 6:32 PM Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> Yes, I'm saddened to see that the Euphoria devs have done nothing in the
>> last 4 years to fix the mess that is download links on their website/wiki.
>> Much of the site still seems to claim that 4.0.5 is the latest version,
>> which made me wonder whether 4.1.0 was ever officially released. The 32-bit
>> mac 4.1.0 download link is
>>
>> https://sourceforge.net/projects/rapideuphoria/files/Euphoria/4.1.0/euphoria-4.1.0-OSX-ix86.tar.gz/download
>>
>> I did find a roadmap for 4.2.0 posted on the forums, so it seems there is
>> still work happening on Euphoria.
>>
>> On Thu, 5 Dec 2019 at 23:38, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Actually, I could not find any Mac 64 but version other than 4.1.0, and
>>> I could not find any newer 32 bit version than 4.0.4.
>>>
>>> If a 32 bit Mac build of 4.1.0 exists on Euphoria's site, I'll gladly
>>> switch to it :)
>>>
>>>
>>> On Wed, Dec 4, 2019, 11:28 PM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> I'll try it out.
>>>> I'm surprised you installed 4.0.4 instead of 4.1.0, though. 4.0.4 will
>>>> work fine (I still use 4.0.3 myself) but in future I'm thinking of making
>>>> 4.1.0 a minimum requirement because it adds support for preprocessors which
>>>> can be used for much simpler 'dot' member access syntax.
>>>>
>>>> On Thu, 5 Dec 2019 at 15:03, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> Okay! I was able to confirm that euphoria 4.1.0 64 bit was installed
>>>>> at /Users/james/misc/euphoria/bin/euc
>>>>> That one is in the path
>>>>>
>>>>> I have unpacked euphoria 4.0.4 32 bit at /Users/james/misc/eu32/bin/euc
>>>>> It is not in the path.
>>>>>
>>>>> Let me know if this works okay!
>>>>>
>>>>> ---
>>>>> James
>>>>>
>>>>>
>>>>> On Tue, Dec 3, 2019 at 9:26 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Well since the existing 64-bit copy of euc is in the PATH we don't
>>>>>> need to know where it is. We only need to pass EUC and EUDIR to scons for
>>>>>> the other (32-bit) build of euphoria, which should not be installed
>>>>>> system-wide, it should just be unpacked somewhere and *not* in the PATH.
>>>>>>
>>>>>> On Wed, 4 Dec 2019 at 03:45, James Paige <Bob at hamsterrepublic.com>
>>>>>> wrote:
>>>>>>
>>>>>>> So for Euphoria on the Mac build VM, we want both 32 and 64 bit euc,
>>>>>>> and we just need to know what path they are located at?
>>>>>>>
>>>>>>> Honestly I don't remember anything about how I set up euc there in
>>>>>>> the first place, so I'll have to find some time for detective work
>>>>>>>
>>>>>>> On Tue, Dec 3, 2019, 8:40 AM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Well, I did it and I certainly wouldn't have used XCode! Trying to
>>>>>>>> using a complex IDE that you have no experience with is my idea of a
>>>>>>>> nightmare.
>>>>>>>>
>>>>>>>> I wrote some code to scan PATH for 32/64-bit euc, but I think I'd
>>>>>>>> rather just hardcode the paths into distrib-mac.sh than add a bunch more
>>>>>>>> complexity to SConscript which just amounts to a kludge, not a robust
>>>>>>>> solution. There are already plenty of hardcoded paths and URLs in the
>>>>>>>> nightly build scripts anyway.
>>>>>>>>
>>>>>>>> On Tue, 3 Dec 2019 at 23:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I found reports of people saying it couldn't be done (static
>>>>>>>>> oggenc on Mac that is) and one of somebody explaining that the reason it
>>>>>>>>> couldn't be done is because of a bug that Apple had "wontfixed" years ago.
>>>>>>>>> I was assuming they were talking about xcode . I didn't read any deeper
>>>>>>>>>
>>>>>>>>> I'll try to get 32 bit euphoria installed soon. Not sure if it
>>>>>>>>> will be today.
>>>>>>>>>
>>>>>>>>> ---
>>>>>>>>> James
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Dec 3, 2019, 3:51 AM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> You found reports of people failing to build a statically linked
>>>>>>>>>> oggenc on Mac? I think I probably did it using macports.
>>>>>>>>>> I'm also reminded that I was interested in setting up a
>>>>>>>>>> cross-compiling toolchain to compile for Mac. I might still try it.
>>>>>>>>>>
>>>>>>>>>> But if we don't have oggenc, then that is what we'll have to do.
>>>>>>>>>>
>>>>>>>>>> Could you also please install a 32-bit Euphoria?
>>>>>>>>>>
>>>>>>>>>> On Mon, 2 Dec 2019 at 23:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hmmm... Googled about that a bit...
>>>>>>>>>>>
>>>>>>>>>>> Maybe on Mac, if oggenc is not detected in the PATH, we link to
>>>>>>>>>>> a wiki page about importing sound on Mac.
>>>>>>>>>>>
>>>>>>>>>>> It could suggest installing Audacity, and link to a Mac version
>>>>>>>>>>> of it. So people can just save .ogg files from there.
>>>>>>>>>>>
>>>>>>>>>>> It could also describe how to install oggenc with macports or
>>>>>>>>>>> brew if the user wants to go that route.
>>>>>>>>>>>
>>>>>>>>>>> Actually figuring out how to build a staticly linked command
>>>>>>>>>>> line oggenc where so many others have failed is over my head, and outside
>>>>>>>>>>> the scope of what I want to attempt.
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Dec 1, 2019, 10:44 PM Ralph Versteegen <
>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> OK, great. However I don't have any solution to the
>>>>>>>>>>>> madplay/oggenc problem. Either you will have to solve it, or I'll have to
>>>>>>>>>>>> set up a hackintosh VM (which I probably should do anyway), or we simply
>>>>>>>>>>>> need to disable wav import in the mac port. (We could allow importing mp3s
>>>>>>>>>>>> again, that's another topic of discussion)
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, 2 Dec 2019 at 05:59, James Paige <
>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> This all sounds good to me!
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have installed all four of those frameworks at
>>>>>>>>>>>>> /Library/Frameworks/ on the nightly build mac vm
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Nov 30, 2019 at 9:10 PM Ralph Versteegen <
>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> James, could you please install the following on the Mac
>>>>>>>>>>>>>> nightly build machine (in either system or user Frameworks dir)?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.dmg
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.dmg
>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL-1.2.15.dmg
>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL2-2.0.10.dmg
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I think you already should have at least the SDL.framework
>>>>>>>>>>>>>> and SDL_mixer.framework, but just double-checking. Latest versions of both
>>>>>>>>>>>>>> were released 2013-08-17!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> (Those SDL/SDL_mixer 1.2 frameworks have been built as fat
>>>>>>>>>>>>>> binaries, and target OS 10.5+ while we target OS 10.4+, so I guess we will
>>>>>>>>>>>>>> continue to package 32-bit .apps with the wip/mac/frameworks.tar.gz builds
>>>>>>>>>>>>>> we already have. A alternative build of SDL.framework for OS 10.4+ is
>>>>>>>>>>>>>> available but they didn't make one available for SDL_mixer.framework)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I will blindly modify the build scripts to package an
>>>>>>>>>>>>>> 64-bit-only gfx_sdl .app, and ask users to test whether it actually works,
>>>>>>>>>>>>>> because I can't. And also an experimental 64-bit gfx_sdl2 build, though I
>>>>>>>>>>>>>> think that shouldn't become the default until after Fufluns.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> As I said before, I think a good solution is to have two
>>>>>>>>>>>>>> different Mac builds:
>>>>>>>>>>>>>> -32 bit SDL 1.2 for OS 10.4+
>>>>>>>>>>>>>> -64 bit SDL 2 for OS 10.6+
>>>>>>>>>>>>>> We could then add two different options to the Distribute
>>>>>>>>>>>>>> Game menu.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> However, we could also create fat binary 32+64-bit .apps,
>>>>>>>>>>>>>> which are twice the size (OHRRPGCE-Game.app is currently 1.6MB zipped).
>>>>>>>>>>>>>> I guess that we could even package 32-bit gfx_sdl and 64-bit
>>>>>>>>>>>>>> gfx_sdl2 builds into a single .app.
>>>>>>>>>>>>>> However I think it will be a pain to set up and the number of
>>>>>>>>>>>>>> people using 32-bit Macs is low.
>>>>>>>>>>>>>> We have to make similar decisions about SDL 2 on Windows: it
>>>>>>>>>>>>>> only supports Win XP+.
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