[Ohrrpgce] [ohrrpgce/ohrrpgce] Sell menu crashes or broken when max inventory size is greater than screen size (#11)
Ralph Versteegen
notifications at github.com
Wed Aug 21 19:59:57 PDT 2019
Definitely a release-blocker... not just because it turns out that it causes crashes in a number of games.
Have three crash reports for this (4445d2bf, d48c50da, 2e5ba8cd), all with identical backtrace:
```
----- Stacktrace -----
@ [game.exe + 0x1e497c]
@ [game.exe + 0x1e3605]
@ SELLSTUFF (menustuf.rbas:1770 + 0x28)
1768 ELSE
1769 item_name = inventory(i).text
->1770 END IF
1771 printstr item_name, 20 + 96 * (i MOD 3), 12 + 8 * ((i - top) \ 3), page
@ SHOP (moresubs.rbas:1650 + 0x15)
1648 IF menuid(st.pt) = 1 THEN '--SELL
1649 sellstuff id, storebuf()
->1650 END IF
1651 IF menuid(st.pt) = 2 THEN '--HIRE
@ ADVANCE_TEXT_BOX (game.bas:3482 + 0x9)
3480 IF txt.box.shop > 0 THEN
3481 shop txt.box.shop - 1
->3482 ELSEIF txt.box.shop < 0 THEN
3483 '--Preserve background for display beneath the top-level shop menu
@ main + 0x35fc (game.exe)
@ [game.exe + 0x126d]
@ __RtlUserThreadStart + 0x2f (ntdll.dll)
@ _RtlUserThreadStart + 0x1b (ntdll.dll)
```
(The unmarked frame at the top is in fb_StrAssign: I believe it's crashing due to heap or stack corruption)
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