[Ohrrpgce] SVN: james/10244 Mouse support in the Items menu.

Ralph Versteegen teeemcee at gmail.com
Thu Mar 29 19:13:16 PDT 2018


On 30 March 2018 at 04:01, James Paige <Bob at hamsterrepublic.com> wrote:

>
>
> On Wed, Mar 28, 2018 at 6:59 PM, Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> All this additional mouse support is very nice!
>>
>> But in the Items menu it seems very unnatural that you have to click
>> twice to select Done/Drop/Autosort or to swap an item to a new location.
>> Double clicking is only necessary to select an item (use or start
>> swapping); the extra click shouldn't be necessary for disambiguation in
>> other cases.
>>
>>
> Excellent point. I can fix those things. :)
>
>
>> Also, after you double click on an item to select it, right clicking
>> should probably deselect it, just as Esc does.
>>
>
> That is also a great idea.
>
>
>> Actually, unlike the other menus, right click doesn't exit the Items menu.
>> I was initially concerned about right clicking anywhere closing menus,
>> unlike how menus behave in Custom, but I guess it's not that important to
>> be able to select menu items by right clicking. I see from your work on
>> Items that menus which require selecting - Items, Shops, Equip - can easily
>> be made to work with left click only (which is necessary on touch devices
>> anyway)
>>
>>
> Yes, I really like right-click to close on non-scrolling menus, and
> non-modal menus that don't take up the whole screen, but on something that
> scrolls like save slots or items, I think right drag to scroll is
> important, especially for touch, since that will be a two-finger-drag to
> scroll.
>

Would it be a bad idea to have both right-click to close and right-drag to
scroll in the same menu? (It does sound dubious...) I can imagine it
working worse with touch than mouse controls.


>
>
>> Oh, picksave/load is another menu where right click doesn't close.
>> (Also, I was interested to see the scrolling by right-dragging in action,
>> but it seems to be pretty broken)
>>
>
> Yeah, I don't have it quite right yet, and I might not be able to get it
> right until I sliceify the save slot picker.
>

Yes, I guess you really need pixel-granularity of scrolling.


> I plan to add the same right-drag scrolling to the items menu, and
> hopefully that will work better, since it is already slices.
>
>
>
>>
>>
>>
>> On 29 March 2018 at 11:54, <subversion at hamsterrepublic.com> wrote:
>>
>>> james
>>> 2018-03-28 15:54:34 -0700 (Wed, 28 Mar 2018)
>>> 104
>>> Mouse support in the Items menu.
>>>
>>> This was tricky with swap support, but I think it works pretty nicely.
>>> ---
>>> U   wip/menustuf.rbas
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>>
>>
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>
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