[Ohrrpgce] SVN: teeemcee/9474 gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when ne

Ralph Versteegen teeemcee at gmail.com
Wed Sep 27 08:19:33 PDT 2017


Oh right, need to use size_t there.

On 28 September 2017 at 04:12, James Paige <Bob at hamsterrepublic.com> wrote:

> Looks like this commit broke compiling on 64 bit linux.
>
> gfx_fb.bas(61) error 57: Type mismatch, at parameter 1 of SCREENINFO() in
> 'screeninfo desktopsize.w, desktopsize.h, bpp, , , refreshrate, driver'
> scons: *** [build/game-gfx_fb.o] Error 1
> scons: building terminated because of errors.
>
>
>
> On Tue, Sep 26, 2017 at 3:04 AM, <subversion at hamsterrepublic.com> wrote:
>
>> teeemcee
>> 2017-09-26 03:04:22 -0700 (Tue, 26 Sep 2017)
>> 356
>> gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when
>> necessary instead of freezing
>>
>> Unlike SDL, the windows is destroyed and recreated when switching
>> bitdepth,
>> so default to 32-bit. (This could be bad when running on a machine with
>> only
>> 16-bit graphics... but gfx_fb doesn't support android anyway)
>> gfx_sdl uses native bitdepth by default.
>> ---
>> U   wip/gfx_fb.bas
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>
>
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