<div dir="ltr">Oh right, need to use size_t there.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 28 September 2017 at 04:12, James Paige <span dir="ltr"><<a href="mailto:Bob@hamsterrepublic.com" target="_blank">Bob@hamsterrepublic.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Looks like this commit broke compiling on 64 bit linux.<br><br>gfx_fb.bas(61) error 57: Type mismatch, at parameter 1 of SCREENINFO() in 'screeninfo desktopsize.w, desktopsize.h, bpp, , , refreshrate, driver'<br>scons: *** [build/game-gfx_fb.o] Error 1<br>scons: building terminated because of errors.<br><br><br></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Sep 26, 2017 at 3:04 AM,  <span dir="ltr"><<a href="mailto:subversion@hamsterrepublic.com" target="_blank">subversion@hamsterrepublic.<wbr>com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">teeemcee<br>
2017-09-26 03:04:22 -0700 (Tue, 26 Sep 2017)<br>
356<br>
gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when necessary instead of freezing<br>
<br>
Unlike SDL, the windows is destroyed and recreated when switching bitdepth,<br>
so default to 32-bit. (This could be bad when running on a machine with only<br>
16-bit graphics... but gfx_fb doesn't support android anyway)<br>
gfx_sdl uses native bitdepth by default.<br>
---<br>
U   wip/gfx_fb.bas<br>
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