[Ohrrpgce] SVN: teeemcee/9474 gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when ne

James Paige Bob at hamsterrepublic.com
Wed Sep 27 08:12:46 PDT 2017


Looks like this commit broke compiling on 64 bit linux.

gfx_fb.bas(61) error 57: Type mismatch, at parameter 1 of SCREENINFO() in
'screeninfo desktopsize.w, desktopsize.h, bpp, , , refreshrate, driver'
scons: *** [build/game-gfx_fb.o] Error 1
scons: building terminated because of errors.



On Tue, Sep 26, 2017 at 3:04 AM, <subversion at hamsterrepublic.com> wrote:

> teeemcee
> 2017-09-26 03:04:22 -0700 (Tue, 26 Sep 2017)
> 356
> gfx_fb now runs 32-bit by default, and switches from 8 to 32 bit when
> necessary instead of freezing
>
> Unlike SDL, the windows is destroyed and recreated when switching bitdepth,
> so default to 32-bit. (This could be bad when running on a machine with
> only
> 16-bit graphics... but gfx_fb doesn't support android anyway)
> gfx_sdl uses native bitdepth by default.
> ---
> U   wip/gfx_fb.bas
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> Ohrrpgce mailing list
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