[Ohrrpgce] SVN: teeemcee/9596 gfx_sdl2: update events, mouse handling and text input. Now compiles!

James Paige Bob at hamsterrepublic.com
Sun Oct 22 13:02:36 PDT 2017


On Sunday, October 22, 2017, Ralph Versteegen <teeemcee at gmail.com> wrote:

>
>
> On 23 October 2017 at 02:30, <subversion at hamsterrepublic.com
> <javascript:_e(%7B%7D,'cvml','subversion at hamsterrepublic.com');>> wrote:
>
>> teeemcee
>> 2017-10-22 06:30:45 -0700 (Sun, 22 Oct 2017)
>> 69
>> gfx_sdl2: update events, mouse handling and text input. Now compiles!
>> ---
>> U   wip/gfx_sdl.bas
>> U   wip/gfx_sdl2.bas
>>
>
> In fact, it even runs! However, if you expect anything from gfx_sdl2
> beyond it compiling, you're expecting too much.
>
> There's loads of dubious code and comments in there that I left in because
> I didn't know if they're still relevant or not.
> And all the android stuff should probably just be removed. Either it's
> portable between gfx_sdl and gfx_sdl2, in which case ti should go
> elsewhere, or it's SDL1.2-android specific. I don't think SDL 2 has an
> onscreen gamepad.
> But the commandergenius repo has SDL2 as well as SDL1.2. Maybe the copy of
> SDL2 has some modifications?
>

I am not sure, but I think SDL2 has it's own official Android port that is
newer than the commandergenius one.
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