[Ohrrpgce] SVN: james/9536 Renamed the "Pause for attack animations" back to "Battle menus wait for

Ralph Versteegen teeemcee at gmail.com
Mon Oct 2 11:41:58 PDT 2017


On 3 October 2017 at 03:32, <subversion at hamsterrepublic.com> wrote:

> james
> 2017-10-02 07:32:21 -0700 (Mon, 02 Oct 2017)
> 551
> Renamed the "Pause for attack animations" back to "Battle menus wait for
> attack animations"
> I screwed up rephrasing this back in 2014, which started this confusion.
>
> I also fixed the F1 help documentation
>
> I did not rename "set active battle pause for animations", because
> presumably Ichiro might still be using it in a game,
> but it might probably isn't doing what he wanted it to do.
>

He's not using it anymore, since it's not what he thought. He didn't seem
to care much that there wasn't any such option.


>
> I did correct the documentation for "set active battle pause for
> animations" so even though the name is a bit wonly, it does accurately
> reflect what the command does
> ---
> U   wip/common_menus.bas
> U   wip/docs/plotdict.xml
> U   wip/docs/plotdictionary.html
> U   wip/ohrhelp/general_game_active_battle_bitsets.txt
>
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