[Ohrrpgce] SVN: james/8923 Activating the menu (using the normal menu keys) now works properly when
James Paige
Bob at hamsterrepublic.com
Fri Jun 30 22:10:22 PDT 2017
I was actually thinking of making it so that attempting to open the menu
when pathing always queues a menu open. The option would only change
whether or not the menu cancels the path.
On Fri, Jun 30, 2017 at 10:06 PM, Ralph Versteegen <teeemcee at gmail.com>
wrote:
>
>
> On 1 July 2017 at 05:12, <subversion at hamsterrepublic.com> wrote:
>
>> james
>> 2017-06-30 10:12:33 -0700 (Fri, 30 Jun 2017)
>> 85
>> Activating the menu (using the normal menu keys) now works properly when
>> pathfinding
>> ---
>> U wip/game.bas
>> U wip/game.bi
>> U wip/game_udts.bi
>>
>
> I didn't immediately realise that this causes the menu to be queued and
> shown once the hero stops moving.
>
> I think the "Cancel move on menus" option's name is unclear, because if
> it's off then the menu key does nothing while pathing. Also, "menus" is
> very misleading because it actually refers to the keyboard menu key rather
> than a menu being shown.
> Maybe "Cancel and show menu on menu key" or "Cancel move on menu key" or
> with a hint: "Enable menu key while moving: YES (cancels move)"
>
>
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