[Ohrrpgce] SVN: james/8911 Add mouse.hero_move node to general.reld

Ralph Versteegen teeemcee at gmail.com
Thu Jun 29 18:45:40 PDT 2017


On 30 June 2017 at 08:59, <subversion at hamsterrepublic.com> wrote:

> james
> 2017-06-29 13:59:27 -0700 (Thu, 29 Jun 2017)
> 187
> Add mouse.hero_move node to general.reld
> It can be toggled on and off in a hidden "Mouse Options" menu in the
> "spam" menu,
> or from the F8 debug menu.
> It does not actually DO anything yet
> ---
> U   wip/common.bi
> U   wip/common.rbas
> U   wip/custom.bas
> U   wip/customsubs.bi
> U   wip/customsubs.rbas
> U   wip/game.bas
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> ohrrpgce at lists.motherhamster.org
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


IIF(GetChildNodeInt(mousenode, "move_hero", 0) <> 0, YES, NO)
is equivalent to
mousenode."move_hero".bool
And for that matter, the IIF does nothing, because relational operators
return 0 or -1
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