[Ohrrpgce] trouble with browsing for a textbox

James Paige Bob at hamsterrepublic.com
Sun Jul 9 19:10:33 PDT 2017


Actually, this reminds me of what I was thinking about a while back.

What about an intermediate step

When you press enter on something that lets you edit textboxes, you are
taken to a simple browser. It would show a big list of textboxes, maybe id
number on the left, text preview on the right, with a quick full-text
search. You could find the one you want even more quickly than you could in
the full textbox editor. If you press enter, you confirm that box and
return to the previous menu. If you press something else, maybe E you go
into the editor. You could also jump directly into the editor adding a new
one by pressing + or insert

I think a menu like that could actually be made to be pretty generic. It
could even be a base class, and we can have oo overrides for the part that
provides the preview-text, the searchable text, and the edit-action.

---
James

On Sun, Jul 9, 2017 at 6:47 PM, Ralph Versteegen <teeemcee at gmail.com> wrote:

> I'm not too keen on the extra friction of showing prompts as you jump
> between menus.
> One option would be if selecting the Previous Menu item or pressing ESC
> returns textbox id -1 (none selected), while you have to select the
> <-Textbox #-> line to return/change the textbox ID. This would be very
> natural when you browse for a textbox: hit enter in the original menu,
> pressing left/right to search, hit enter to select.
> The problem is that it's not obvious that you can even click/press enter
> on that menu item, but that could be fixed by showing a message at the
> bottom of the screen (only when called from another menu).
>
> Another solution to your complaint may be Ctrl+Z to undo, although it
> can't help if you don't even notice. This can be implemented in intgrabber
> (and strgrabber, etc). I actually started implementing it in strgrabber
> (there's nothing I haven't started on...)
>
> On 10 July 2017 at 10:52, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> I am not entirely happy with how this works.
>>
>> It is great when I want to assign a textbox in a place that doesn't have
>> a textbox assigned yet. I can just press enter, and find the right one, and
>> I am done!
>>
>> But what about when I already have a text box assigned to this NPC, and I
>> remember, oops! I should add an instead-box for what the Mayor says after
>> the "Beat Baddie" tag is turned on.
>>
>> I press enter on the mayor NPC's textbox, and then I add my instead box,
>> and then I press ESC, and... uh oh, I overwrote the NPC's original textbox
>> with the ID of the instead box, and I probably didn't even know it happened.
>>
>> What if we had a confirmation prompt when you exit back?
>>
>> "Use box 710 for this NPC?"
>> "Keep box 702 for this NPC?"
>>
>> with a preview line for each?
>>
>> ---
>> James
>>
>>
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>
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