[Ohrrpgce] Etheldreme+1?

Ralph Versteegen teeemcee at gmail.com
Tue Dec 26 05:15:45 PST 2017


OK. But I'm way behind schedule!

On 26 December 2017 at 18:11, James Paige <Bob at hamsterrepublic.com> wrote:

> I might have time to build the +1 release tomorrow, and if not then, I
> will make time on Friday.
>
> Let me know when you have everything merged :)
>
>
> On Monday, December 25, 2017, Ralph Versteegen <teeemcee at gmail.com> wrote:
>
>> Well, if we're on a three-monthly release schedule, it doesn't make sense
>> to delay bugfix releases very long.
>> There are just a few things I'll like to finish up for a +1 release,
>> which I should all get done today. Then I'll copy over all the commits to
>> the etheldreme branch:
>> -fix spaces getting appended to each line when copy/pasting on Windows
>> -fix a crash when changing the window zoom using F9 in the file browser
>> (reported by kylekrack)
>> -32 bit .deb package
>>
>> And possibly:
>> -Feenicks reported "Okay, new bug: the expanded editor you can get in the
>> elemental failure conditions menu doesn't change the actual failure
>> condition"
>> -sheamkennedy reported that weird bug with pathfinding NPCs walking
>> through other NPCs at https://www.slimesalad.com/for
>> um/viewtopic.php?t=7572
>>
>> (I feel like I ought to track who reports bugs and award bounty points)
>>
>> On 6 December 2017 at 15:32, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Sure, a +1 release in the near future sounds just fine to me. Even just
>>> fixing the copy-paste stuff will be worth it.
>>>
>>>
>>> On Tuesday, December 5, 2017, Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> While nothing urgent has been discovered, I think the following are a
>>>> good reason to do a +1 release:
>>>>
>>>> -copy-pasting text is broken for any text containing characters 128 or
>>>> higher. I'm surprised I didn't test that! Also, whitespace gets appended to
>>>> every line under Windows
>>>> -Foxley reported a bug where the mapedit undo buffer contains garbage
>>>> when using one-way walls and the new stamp tool (with keyboard controls).
>>>> Undoing sets all 8 wall bits on some tiles on the map. This is tricky to
>>>> reproduce, but I have managed it. I think this probably happens with the
>>>> old Draw tool too, but maybe it's easier to reproduce with Stamp. It
>>>> appears to be reading memory out of bounds, so could lead to crashes. The
>>>> problem is that one-way walls are weird.
>>>> -recording a gif leaks memory like crazy - over 1MB/sec for 320x200 at
>>>> 18fps. This bug was introduced just a week ago in r9785, in a fix for a
>>>> different bug
>>>> -whatsnew failed to mention all the new attack features (zzo038/James).
>>>> Also I notice the following is also out of date:
>>>>     * In the text box condition editor, you can browse for shops [James]
>>>>  Since you can browse for items too. I had added items to the previous
>>>> whatsnew item.
>>>>
>>>> I would wait to see what else is discovered before rushing out a
>>>> release.
>>>>
>>>
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>>>
>>
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