[Ohrrpgce] Nightly builds updated to Freebasic 1.05+

James Paige Bob at hamsterrepublic.com
Tue Sep 13 19:04:48 PDT 2016


On Tuesday, September 13, 2016, Ralph Versteegen <teeemcee at gmail.com> wrote:

> Great. So did you extract into a mingw installation? I've never actually
> tried that, (maybe it's better not to, so you can uninstall it and install
> a different FB version, especially since they've changed the directory
> structure several times in the past)
>

Yes, I extracted directly into the mingw tree, and immediately regretted it
:) being able to uninstall would have been nice.

Oh, well, it works great for the moment.


>
> I notice that there seems to be a problem in the cron log for mac
> nightlies (has happened twice):
>
> Create minimal player tarball
> gnutar: distrib/ohrrpgce-mac-minimal-2016-09-13-wip.tar.gz: Cannot write:
> Broken pipe
> gnutar: Child died with signal 11
> gnutar: Error is not recoverable: exiting now
> ...
> mv: rename distrib/ohrrpgce-mac-minimal-*-wip.tar.gz to
> distrib/ohrrpgce-mac-minimal.tar.gz: No such file or directory
> distrib/ohrrpgce-mac-minimal.tar.gz: No such file or directory
> rm: distrib/ohrrpgce-mac-minimal.tar.gz: No such file or directory
>

Yes, I saw that too, not sure yet what is happening


> However, http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-mac-
> minimal.tar.gz has a timestamp that seems to show it was uploaded with
> everything else. Have you already fixed the problem?
>

That was me trying to fix it.

The Mac distrib scripts work great from my terminal, but fail from cron.
Some missing environment variable, I suspect.



>
> On 14 September 2016 at 02:55, James Paige <Bob at hamsterrepublic.com
> <javascript:_e(%7B%7D,'cvml','Bob at hamsterrepublic.com');>> wrote:
>
>> Opps! I downloaded the wrong zip file. When I downloaded the correct one,
>> the problem was resolved.
>>
>> Sorry for the confusion :)
>>
>> The Windows nightlies should actually work properly now
>>
>> ---
>> James
>>
>>
>> On Tue, Sep 13, 2016 at 7:45 AM, James Paige <Bob at hamsterrepublic.com
>> <javascript:_e(%7B%7D,'cvml','Bob at hamsterrepublic.com');>> wrote:
>>
>>> Hmmm... I uninstalled the standard FB 1.05 installation.
>>>
>>> Then I downloaded the win32 mingworg zip file, and extracted it
>>> according to the instructions on the wiki.
>>>
>>> I still get the exact same build failure with libfmt.a :(
>>>
>>> On Mon, Sep 12, 2016 at 8:53 PM, Ralph Versteegen <teeemcee at gmail.com
>>> <javascript:_e(%7B%7D,'cvml','teeemcee at gmail.com');>> wrote:
>>>
>>>> I've seen this problem a few times before. In fact, I still had a draft
>>>> email all about it. Eventually I realised that this is all explained quite
>>>> well on the wiki already: you installed the wrong version of FB. See
>>>> http://rpg.hamsterrepublic.com/ohrrpgce/Getting_FreeBasic
>>>> http://rpg.hamsterrepublic.com/ohrrpgce/Windows_compiling_requirements
>>>>
>>>> On 13 September 2016 at 10:08, James Paige <Bob at hamsterrepublic.com
>>>> <javascript:_e(%7B%7D,'cvml','Bob at hamsterrepublic.com');>> wrote:
>>>>
>>>>> Opps!
>>>>>
>>>>> Actually, seems that the Windows builds are not working properly. I
>>>>> could have sworn they worked fine earilier, but I guess I was mistaken
>>>>>
>>>>> g++ -O3 -DFBCVERSION=1050 -m32 -mpreferred-stack-boundary=2 -mno-sse
>>>>> -g -Wall -Wno-non-virtual-dtor -o game.exe build\bmod.rbas.o
>>>>> build\menustuf.rbas.o build\moresubs.rbas.o build\savegame.rbas.o
>>>>> build\purchase.rbas.o build\game-common.rbas.o build\game-loading.rbas.o
>>>>> build\os_windows.o build\os_windows2.o build\util.o build\blit.o
>>>>> build\base64.o build\unicode.o build\array.o build\miscc.o
>>>>> build\filelayer.o build\vector.o build\rasterizer.o build\matrixMath.o
>>>>> build\gfx_newRenderPlan.o build\game.o build\bmodsubs.o
>>>>> build\scriptcommands.o build\yetmore2.o build\walkabouts.o
>>>>> build\scripting.o build\oldhsinterpreter.o build\plankmenu.o
>>>>> build\game-gfx_sdl.o build\game-gfx_fb.o build\game-music_sdl.o
>>>>> build\game-sdl_lumprwops.o build\game-allmodex.o build\game-backends.o
>>>>> build\game-lumpfile.o build\game-misc.o build\game-bam2mid.o
>>>>> build\game-common_menus.o build\game-bcommon.o build\game-menus.o
>>>>> build\game-browse.o build\game-reload.o build\game-reloadext.o
>>>>> build\game-sliceedit.o build\game-slices.o gicon.obj "-Wl,-("
>>>>> -Wl,--add-needed "-Wl,-Lc:\program files (x86)\freebasic\lib\win32"
>>>>> "c:\program files (x86)\freebasic\lib\win32\fbrt0.o" -lfbmt -Wl,-S
>>>>> -static-libgcc -static-libstdc++ -Wl, at win32\ld_opt_hack.txt -lgdi32
>>>>> -Wl,--subsystem,windows -Lwin32 -lwinmm -lpsapi -lSDL -lfbgfxmt -lSDL
>>>>> -lSDL_mixer -lfbgfxmt "-Wl,-)"
>>>>> c:\program files (x86)\freebasic\lib\win32/libf
>>>>> bmt.a(time_date.o):time_date.c:(.text+0x12): undefined reference to
>>>>> `_time32'
>>>>> c:\program files (x86)\freebasic\lib\win32/libf
>>>>> bmt.a(time_date.o):time_date.c:(.text+0x22): undefined reference to
>>>>> `_localtime32'
>>>>> c:\program files (x86)\freebasic\lib\win32/libf
>>>>> bmt.a(time_now.o):time_now.c:(.text+0x11): undefined reference to
>>>>> `_time32'
>>>>> c:\program files (x86)\freebasic\lib\win32/libf
>>>>> bmt.a(time_now.o):time_now.c:(.text+0x19): undefined reference to
>>>>> `_localtime32'
>>>>> c:\program files (x86)\freebasic\lib\win32/libf
>>>>> bmt.a(time_time.o):time_time.c:(.text+0x12): undefined reference to
>>>>> `_time32'
>>>>> c:\program files (x86)\freebasic\lib\win32/libf
>>>>> bmt.a(time_time.o):time_time.c:(.text+0x22): undefined reference to
>>>>> `_localtime32'
>>>>> collect2: ld returned 1 exit status
>>>>> scons: *** [game.exe] Error 1
>>>>> scons: building terminated because of errors.
>>>>> Could Not Find C:\nightly\ohrrpgce\game*.exe
>>>>>
>>>>>
>>>>> On Mon, Sep 12, 2016 at 12:31 PM, James Paige <Bob at hamsterrepublic.com
>>>>> <javascript:_e(%7B%7D,'cvml','Bob at hamsterrepublic.com');>> wrote:
>>>>>
>>>>>> I have updated all the nightly builds.
>>>>>>
>>>>>> Windows and Linux are compiling on Freebasic 1.05 now
>>>>>> Mac OS X is compiling on Freebasic 1.06 now
>>>>>>
>>>>>> So far everything seems to be running nicely.
>>>>>>
>>>>>> I haven't got around to trying to build for Android with Freebasic
>>>>>> 1.06 yet, but I hope to get that running this afternoon also
>>>>>>
>>>>>> ---
>>>>>> James
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> ohrrpgce at lists.motherhamster.org
>>>>> <javascript:_e(%7B%7D,'cvml','ohrrpgce at lists.motherhamster.org');>
>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>
>>>>>
>>>>
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>>>>
>>>>
>>>
>>
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>>
>
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