<br><br>On Tuesday, September 13, 2016, Ralph Versteegen <<a href="mailto:teeemcee@gmail.com">teeemcee@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Great. So did you extract into a mingw installation? I've never actually tried that, (maybe it's better not to, so you can uninstall it and install a different FB version, especially since they've changed the directory structure several times in the past)<br></div></div></blockquote><div><br></div><div>Yes, I extracted directly into the mingw tree, and immediately regretted it :) being able to uninstall would have been nice.</div><div><br></div><div>Oh, well, it works great for the moment.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><br>I notice that there seems to be a problem in the cron log for mac nightlies (has happened twice):<br><br>Create minimal player tarball<br>
gnutar: distrib/ohrrpgce-mac-minimal-2<wbr>016-09-13-wip.tar.gz: Cannot write: Broken pipe<br>
gnutar: Child died with signal 11<br>
gnutar: Error is not recoverable: exiting now<br>...<br>mv: rename distrib/ohrrpgce-mac-minimal-*<wbr>-wip.tar.gz to distrib/ohrrpgce-mac-minimal.t<wbr>ar.gz: No such file or directory<br>
distrib/ohrrpgce-mac-minimal.t<wbr>ar.gz: No such file or directory<br>
rm: distrib/ohrrpgce-mac-minimal.t<wbr>ar.gz: No such file or directory<br></div></div></blockquote><div><br></div><div>Yes, I saw that too, not sure yet what is happening</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">However, <a href="http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-mac-minimal.tar.gz" target="_blank">http://hamsterrepublic.com/<wbr>ohrrpgce/nightly/ohrrpgce-mac-<wbr>minimal.tar.gz</a> has a timestamp that seems to show it was uploaded with everything else. Have you already fixed the problem?</div></blockquote><div><br></div><div>That was me trying to fix it.</div><div><br></div><div>The Mac distrib scripts work great from my terminal, but fail from cron. Some missing environment variable, I suspect. </div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div class="gmail_extra"><br><div class="gmail_quote">On 14 September 2016 at 02:55, James Paige <span dir="ltr"><<a href="javascript:_e(%7B%7D,'cvml','Bob@hamsterrepublic.com');" target="_blank">Bob@hamsterrepublic.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><div>Opps! I downloaded the wrong zip file. When I downloaded the correct one, the problem was resolved.<br><br></div>Sorry for the confusion :)<br><br></div><div>The Windows nightlies should actually work properly now<br></div><div><br>---<br></div>James<br><br></div><div><div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Sep 13, 2016 at 7:45 AM, James Paige <span dir="ltr"><<a href="javascript:_e(%7B%7D,'cvml','Bob@hamsterrepublic.com');" target="_blank">Bob@hamsterrepublic.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><div>Hmmm... I uninstalled the standard FB 1.05 installation.<br><br></div>Then I downloaded the win32 mingworg zip file, and extracted it according to the instructions on the wiki.<br><br></div>I still get the exact same build failure with libfmt.a :(<br></div><div><div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Sep 12, 2016 at 8:53 PM, Ralph Versteegen <span dir="ltr"><<a href="javascript:_e(%7B%7D,'cvml','teeemcee@gmail.com');" target="_blank">teeemcee@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I've seen this problem a few times before. In fact, I still had a draft email all about it. Eventually I realised that this is all explained quite well on the wiki already: you installed the wrong version of FB. See<br><a href="http://rpg.hamsterrepublic.com/ohrrpgce/Getting_FreeBasic" target="_blank">http://rpg.hamsterrepublic.com<wbr>/ohrrpgce/Getting_FreeBasic</a><br><a href="http://rpg.hamsterrepublic.com/ohrrpgce/Windows_compiling_requirements" target="_blank">http://rpg.hamsterrepublic.com<wbr>/ohrrpgce/Windows_compiling_re<wbr>quirements</a><br><div class="gmail_extra"><br><div class="gmail_quote"><div><div>On 13 September 2016 at 10:08, James Paige <span dir="ltr"><<a href="javascript:_e(%7B%7D,'cvml','Bob@hamsterrepublic.com');" target="_blank">Bob@hamsterrepublic.com</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div><div dir="ltr"><div>Opps!<br><br></div>Actually, seems that the Windows builds are not working properly. I could have sworn they worked fine earilier, but I guess I was mistaken<br><br>g++ -O3 -DFBCVERSION=1050 -m32 -mpreferred-stack-boundary=2 -mno-sse -g 
-Wall -Wno-non-virtual-dtor -o game.exe build\bmod.rbas.o 
build\menustuf.rbas.o build\moresubs.rbas.o build\savegame.rbas.o 
build\purchase.rbas.o build\game-common.rbas.o build\game-loading.rbas.o
 build\os_windows.o build\os_windows2.o build\util.o build\blit.o 
build\base64.o build\unicode.o build\array.o build\miscc.o 
build\filelayer.o build\vector.o build\rasterizer.o build\matrixMath.o 
build\gfx_newRenderPlan.o build\game.o build\bmodsubs.o 
build\scriptcommands.o build\yetmore2.o build\walkabouts.o 
build\scripting.o build\oldhsinterpreter.o build\plankmenu.o 
build\game-gfx_sdl.o build\game-gfx_fb.o build\game-music_sdl.o 
build\game-sdl_lumprwops.o build\game-allmodex.o build\game-backends.o 
build\game-lumpfile.o build\game-misc.o build\game-bam2mid.o 
build\game-common_menus.o build\game-bcommon.o build\game-menus.o 
build\game-browse.o build\game-reload.o build\game-reloadext.o 
build\game-sliceedit.o build\game-slices.o gicon.obj "-Wl,-(" 
-Wl,--add-needed "-Wl,-Lc:\program files (x86)\freebasic\lib\win32" 
"c:\program files (x86)\freebasic\lib\win32\fbrt<wbr>0.o" -lfbmt -Wl,-S 
-static-libgcc -static-libstdc++ -Wl,@win32\ld_opt_hack.txt -lgdi32 
-Wl,--subsystem,windows -Lwin32 -lwinmm -lpsapi -lSDL -lfbgfxmt -lSDL 
-lSDL_mixer -lfbgfxmt "-Wl,-)"<br>
c:\program files (x86)\freebasic\lib\win32/libf<wbr>bmt.a(time_date.o):time_date.c<wbr>:(.text+0x12): undefined reference to `_time32'<br>
c:\program files (x86)\freebasic\lib\win32/libf<wbr>bmt.a(time_date.o):time_date.c<wbr>:(.text+0x22): undefined reference to `_localtime32'<br>
c:\program files (x86)\freebasic\lib\win32/libf<wbr>bmt.a(time_now.o):time_now.c:(<wbr>.text+0x11): undefined reference to `_time32'<br>
c:\program files (x86)\freebasic\lib\win32/libf<wbr>bmt.a(time_now.o):time_now.c:(<wbr>.text+0x19): undefined reference to `_localtime32'<br>
c:\program files (x86)\freebasic\lib\win32/libf<wbr>bmt.a(time_time.o):time_time.c<wbr>:(.text+0x12): undefined reference to `_time32'<br>
c:\program files (x86)\freebasic\lib\win32/libf<wbr>bmt.a(time_time.o):time_time.c<wbr>:(.text+0x22): undefined reference to `_localtime32'<br>
collect2: ld returned 1 exit status<br>
scons: *** [game.exe] Error 1<br>
scons: building terminated because of errors.<br>
Could Not Find C:\nightly\ohrrpgce\game*.exe<br><br></div><div><div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Sep 12, 2016 at 12:31 PM, James Paige <span dir="ltr"><<a href="javascript:_e(%7B%7D,'cvml','Bob@hamsterrepublic.com');" target="_blank">Bob@hamsterrepublic.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>I have updated all the nightly builds.<br><br>Windows and Linux are compiling on Freebasic 1.05 now<br></div><div>Mac OS X is compiling on Freebasic 1.06 now<br><br></div><div>So far everything seems to be running nicely.<br><br></div><div>I haven't got around to trying to build for Android with Freebasic 1.06 yet, but I hope to get that running this afternoon also<br><br>---<br></div><div>James<br></div></div>
</blockquote></div><br></div>
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