[Ohrrpgce] [ohrrpgce:bugs] #2017 When Android port is compiled with debug=0 battles crash the whole app at the end of any attack
Bob the Hamster
bob_the_hamster at users.sf.net
Mon Jan 25 08:23:01 PST 2016
Here is the adb logcat
http://pastebin.com/raw/LeWX7YGd
The relevant part seems to be:
01-25 08:19:39.863 200 200 F DEBUG : backtrace:
01-25 08:19:39.863 200 200 F DEBUG : #00 pc 000e33dc /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (PUSHDW+39)
01-25 08:19:39.863 200 200 F DEBUG : #01 pc 00034cfd /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (ANIM_SKIP_TO_HERE+12)
01-25 08:19:39.863 200 200 F DEBUG : #02 pc 00037fe5 /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (GENERATE_ATKSCRIPT+1176)
01-25 08:19:39.863 200 200 F DEBUG : #03 pc 0003eb71 /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (BATTLE+8344)
01-25 08:19:39.864 200 200 F DEBUG : #04 pc 0005cc65 /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (UPDATE_HEROES+2556)
01-25 08:19:39.864 200 200 F DEBUG : #05 pc 0005ff4d /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (main+7764)
01-25 08:19:39.864 200 200 F DEBUG : #06 pc 000e23cf /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (SDL_main+2)
01-25 08:19:39.864 200 200 F DEBUG : #07 pc 00000a25 /data/app/com.hamsterrepublic.wander-2/lib/arm/libsdl_main.so (Java_com_hamsterrepublic_wander_DemoRenderer_nativeInit+356)
01-25 08:19:39.864 200 200 F DEBUG : #08 pc 000b1a23 /data/app/com.hamsterrepublic.wander-2/oat/arm/base.odex (offset 0x84000)
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** [bugs:#2017] When Android port is compiled with debug=0 battles crash the whole app at the end of any attack**
**Status:** open
**Milestone:** OHRRPGCE
**Created:** Sun Jan 24, 2016 04:22 AM UTC by Bob the Hamster
**Last Updated:** Sun Jan 24, 2016 02:20 PM UTC
**Owner:** nobody
The Wobbler noticed a serious bug in the Android port. It seems that when it is compiled with debug=0 the battles always crash at the end of the first attack.
I have no idea why this is happening, but I temporarily went back to compiling with debug=2 for Android games that use the battle system until we figure out what is going on.
Here is a copy of Wandering Hamster build with debug=0 that reproduces the crash http://hamsterrepublic.com/tmp/wandering-hamster-crash.apk
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