[Ohrrpgce] [ohrrpgce:bugs] #2017 When Android port is compiled with debug=0 battles crash the whole app at the end of any attack

Bob the Hamster bob_the_hamster at users.sf.net
Mon Jan 25 08:23:01 PST 2016


Here is the adb logcat

http://pastebin.com/raw/LeWX7YGd

The relevant part seems to be:

01-25 08:19:39.863   200   200 F DEBUG   : backtrace:
01-25 08:19:39.863   200   200 F DEBUG   :     #00 pc 000e33dc  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (PUSHDW+39)
01-25 08:19:39.863   200   200 F DEBUG   :     #01 pc 00034cfd  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (ANIM_SKIP_TO_HERE+12)
01-25 08:19:39.863   200   200 F DEBUG   :     #02 pc 00037fe5  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (GENERATE_ATKSCRIPT+1176)
01-25 08:19:39.863   200   200 F DEBUG   :     #03 pc 0003eb71  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (BATTLE+8344)
01-25 08:19:39.864   200   200 F DEBUG   :     #04 pc 0005cc65  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (UPDATE_HEROES+2556)
01-25 08:19:39.864   200   200 F DEBUG   :     #05 pc 0005ff4d  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (main+7764)
01-25 08:19:39.864   200   200 F DEBUG   :     #06 pc 000e23cf  /data/app/com.hamsterrepublic.wander-2/lib/arm/libapplication.so (SDL_main+2)
01-25 08:19:39.864   200   200 F DEBUG   :     #07 pc 00000a25  /data/app/com.hamsterrepublic.wander-2/lib/arm/libsdl_main.so (Java_com_hamsterrepublic_wander_DemoRenderer_nativeInit+356)
01-25 08:19:39.864   200   200 F DEBUG   :     #08 pc 000b1a23  /data/app/com.hamsterrepublic.wander-2/oat/arm/base.odex (offset 0x84000)


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** [bugs:#2017] When Android port is compiled with debug=0 battles crash the whole app at the end of any attack**

**Status:** open
**Milestone:** OHRRPGCE
**Created:** Sun Jan 24, 2016 04:22 AM UTC by Bob the Hamster
**Last Updated:** Sun Jan 24, 2016 02:20 PM UTC
**Owner:** nobody


The Wobbler noticed a serious bug in the Android port. It seems that when it is compiled with debug=0 the battles always crash at the end of the first attack.

I have no idea why this is happening, but I temporarily went back to compiling with debug=2 for Android games that use the battle system until we figure out what is going on.

Here is a copy of Wandering Hamster build with debug=0 that reproduces the crash http://hamsterrepublic.com/tmp/wandering-hamster-crash.apk


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