[Ohrrpgce] Distribute Menu problem
James Paige
Bob at HamsterRepublic.com
Thu Apr 4 08:40:05 PDT 2013
On Sat, Mar 30, 2013 at 03:43:24PM -0700, James Paige wrote:
> On Sat, Mar 30, 2013 at 03:41:35AM +1300, Ralph Versteegen wrote:
> > I've just realised that Custom does not keep track of or check the
> > versions of the game players it downloads for creating packages for
> > other platforms. If you packaged a game for another platform using
> > Alectormancy or any other version/build, upgrade to Beelzebufo (or any
> > other version/build) and try to create a package for that platform
> > then nothing is downloaded and an out of date version of Game is used,
> > which will likely throw an error (definitely for A->B).
> >
> > We need to fix at least the Alectormancy -> Beelzebufo upgrade before
> > release. Handing nightly builds may be more tricky.
>
> Oh, ouch! I am really glad you caught this bug now before release! :)
>
> > We only need to keep a single version of Game for each platform,
> > updating it if it is older than Custom but accepting newer builds
> > (which would probably mean a newer version of Custom has been used).
> >
> > Also, note that currently Custom will download the latest nightly
> > build of Game if it is a nightly. This is not really ideal as
> > nightlies sometimes have serious bugs. Custom could download builds
> > from the nightly archive built the same day that it was built instead.
>
> The trouble with that is that the nightly archive isn't super reliable,
> and has gaps in it, so that would possibly require stepping through
> dates until we find a working one :(
>
> > However I notice that the ohrrpgce-mac-minimal.tar.gz and
> > ohrrpgce-mac-minimal-linkless.tar.gz files aren't being archived at
> > http://gilgamesh.hamsterrepublic.com/nightly-archive/
> >
> > Maybe we should check the modification date on the downloaded files to
> > see whether they are out of date, which would help prevent breakage if
> > the night builds for a platform haven't been running for a while, as
> > often happens. Or should we store the date on which they were
> > downloaded in a text file instead?
>
> Hmm... I am going to have to think about this. My brain is slightly
> frazzled after a busy week, and I am in a room of loudly talking people
> ;P we can discus this more soon :)
>
> ---
> James Paige
Wait a second! As I started to work on fixing this bug today, I read the
code, and I cannot understand how this bug could be happening.
the relevant code is get_windows_gameplayer() get_linux_gameplayer() and
get_mac_gameplayer()
All of them unconditionally call either wget or curl to re-download the
gameplayer every time, no matter whether or not the gameplayer has
already been downloaded.
when using wget, the -N command line option is used which causes wget
intself to do date-checking on the file, and only downloads it if the
file on the server is newer.
So based on my reading of the code, I can't understand why the bug is
happening... unless maybe the copy of wget.exe we use on windows was
somehow compiled with broken -N support?
---
James
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